Any of you suffering from Monty Haul Syndrome

When we made characters he wanted everyone to have stats roughly equal to each other.
All of us had stats bonuses equal to about +5 to +7. The reason behind this is that he wanted us moderately equal in power.

In the second session the Sorc has a 26 charisma that means his DC's are now start at 18 without even adding the spell level.

Right, but as long as everyone's getting about the same treasure, he's done what he set out to do (that is, make the players fairly even). He's not going back on his word. It's powerful, but it's not more powerful than the rest of the party. And it's fun being powerful, you did say everyone was pretty much having fun.

I guess what I am getting at, is a lot of people think 15-20th level D&D is like superheroes. Will with what we got we are now superheroes at 3rd level. There is nothing out there at our challenge rating that can affect us.

I guess I just think it would be better to have alot of minor magic items then a couple of big ones.

I mean sure it is fun at 3rd level to wield a +5 holy, fire bursting, undead bane, greater disrupting, keen, greatsword but that also gets old fast.

So you're not having fun because the DM isn't challenging the party, then? Just let him know. Say, even off-handedly, even in-character, "These peons can't even challenge us!" Tell him it seems all too easy. DM's generally don't need much incentive to ramp up the challenge, give him some. :)

It's not a problem with the DM not keeping his word, at least. :p
 

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yipwyg42 said:
I guess what I am getting at, is a lot of people think 15-20th level D&D is like superheroes. Will with what we got we are now superheroes at 3rd level. There is nothing out there at our challenge rating that can affect us.

How many sessions have you played? Unless your DM isn't particularly good with the rules and/or is taking it easy on you, I think you're likely to be dead wrong, and if your PC acts on this assumption, he'll just be dead. Something which tends to be the case for most D&D PCs is that they can put out a lot more damage than they can absorb. From what you're describing, that's just likely to be exacerbated in the game you're in.

Sure you'll be able to obliterate things in front of you a lot faster, but if something hits you, you've still got the hit pts of a 3rd lvl PC, or maybe with the items, that of a 4th or 5th lvl PC. Your fighter may have a 28 AC, but a completely core and really tough CR3 NPC could conceivably have a +14 or so to hit and do 20 pts of damage a hit, which hits him 35% of the time. The sorcerer is still going to hurt like hell if a Scorching Ray hits him and the DM rolls well. And a critical hits anybody, however high your AC.

What it seriously sounds like is just a difference in style and expectation. As Kamikaze Midget said, accusing the DM of not being consistent sounds unfair, at least with the info you've provided thus far. I suggest talking to your DM about your concerns. If other players have the same issue, then it would make sense for him to change things. If you're the only person with a problem with the situation, it would make sense for you to grin and bear it.
 

We've been playing some form of D&D for at least 20+ years, and d20 since it came out. The DM knows what he is doing as far as the rules, and his adventures are fun, I really do not have a problem with that. This is the second session of the new campaign we are on.

My main thing is that in the last 3 campaigns we have been given at low levels equipment wealth of 11th to 12th level characters. This makes encounters at our level a joke. I mean sure a default orc party can get lucky, though technically he can only hit the fighter at this point on a natural roll of 20.

If the Sorc casts a spell at anything at our challenge level he pretty much 99% of the time or higher has no fear of them resisting it.

I pretty much have no real fear of any spell cast on me since my saving throws are pretty much through the roof.

To challenge us that means the DM now has to use greater challenge rating creatures npc's which can in fact hurt us. Of course our combats only last maybe 1-2 rounds. This makes us level like crazy. I will have to say we usually level 2 levels a month, due to this, and we play every weekend.

Sorry for the minor rant, but I guess I would like at least one campaign where it is not over the top. I guess the only way that will happen is if I run it.
 

No, but I'd like to! :p

We recently started with a group where the DM wanted to try high level play. We made 17th level characters, everyone got Leadership for free so we had a nice cohort to work on. I didn't minmax so my 17 level druid is tough but not made to punch through SR and stand up to massive damage from multi-attack things. my Drow wizard cohort was more dangerous that way.

We just got bumped up to 19 level and we are going to face a Tarrasque! :P I think we'll get the die often and quickly part....
 
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It is worth noting that the market price of the +8 Charisma item is 640,000 GP, so the Sorcerer's character wealth is actually much higher than that of the rest of the party.
 

yipwyg42 said:
We've been playing some form of D&D for at least 20+ years, and d20 since it came out. The DM knows what he is doing as far as the rules, and his adventures are fun, I really do not have a problem with that. This is the second session of the new campaign we are on.

My main thing is that in the last 3 campaigns we have been given at low levels equipment wealth of 11th to 12th level characters. This makes encounters at our level a joke. I mean sure a default orc party can get lucky, though technically he can only hit the fighter at this point on a natural roll of 20.

If the Sorc casts a spell at anything at our challenge level he pretty much 99% of the time or higher has no fear of them resisting it.

I pretty much have no real fear of any spell cast on me since my saving throws are pretty much through the roof.

To challenge us that means the DM now has to use greater challenge rating creatures npc's which can in fact hurt us. Of course our combats only last maybe 1-2 rounds. This makes us level like crazy. I will have to say we usually level 2 levels a month, due to this, and we play every weekend.

Sorry for the minor rant, but I guess I would like at least one campaign where it is not over the top. I guess the only way that will happen is if I run it.


Sounds like you should just ask the DM why he is doing things the way they are. He may be experimenting with power levels, etc... to see something for himself. Maybe it didn't occur to him to tell you guys what he is up to.
 

Heck the +4 full plate with Spell resistance 17 is 64,000 by itself, I have not even added the other 4-5 abilities on it. I think all said and done it is around 90k.
 

yipwyg42 said:
Heck the +4 full plate with Spell resistance 17 is 64,000 by itself, I have not even added the other 4-5 abilities on it. I think all said and done it is around 90k.
If that was a response to me, the Cloak is not 64,000--it's 640,000.
 


If that was a response to me, the Cloak is not 64,000--it's 640,000.

No it wasnt i was just adding up what his was. Did not read yours til after I posted mine.

A
s a DM, I find it very difficult to stay under the wealth guideline limits.

I find that true as well, but this was done deliberately, we found these items abandoned and he planned it.

He might have something behind his sleeve I do not know. I think though this is a bit overkill, especially 3 campaigns in a row. I mean our levels and abilities do not matter anymore, our equipment is doing everything for us.
 

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