Any purist class characters? (no multiclassing)

I actually prefer single classed characters. So I'm running a 21st level Paladin (I think they scale well) in an Epic game, and I played in an Epic one shot where I played a Wiz26 and the other player in the one shot was a Mnk26.
 

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Crothian said:


Excellent, I really like to see people sticking with the Ranger. :D

Yup. But its a Monte Ranger not a core book one. He is also a chop a matic character and very effective
 
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I've went through several players in my current campaign, and in the long run, only three have multi-classed. Two Fighter/rogues, and one (She's currently In the game) A Rogue5/Sor1 Half-dragon burgler.

Otherwise, my PCs have stuck it out as single classed Cleric and Wizard. Though, the NPC tank is a ranger/fighter.
 

I played my dwarf as a straight ranger until 6th level but I really needed extra skill points and my wisdom was crap, so I ended up taking 7 levels of rogue. Unfortunately I think that my part in that campaign is done due to interpersonal conflicts. :( :( :(

In the game I currently run (although it's about over due to my getting ready to travel the world and adventure a bit) there are a bunch of single classed pcs (cleric 9, elementalist 8, druid 4 [half-dragon], barbarian 6). The other groups I've run since 3e arrived tend to have lots of multiclassing... which is fine by me, but I think pound for pound a single classed character is prolly a little buffer overall. Depends on the combo, though; the cleric/monk/ranger/rogue/contemplative/assassin is the most powerful character in the campaign that isn't a holdover from 2e (also the highest level).

Yep, 6 classes... mostly cleric and contemplative, though.
 


Multi v Single

I've played a few different things so far and am not sure where I stand on the whole Single vs Multi class issue...

characters played:

Human Ranger/Psychic Warrior (odd but awesome combo)
Tiefling Wizard
Half-elven Fighter/Wizard/Bladesinger &
Gnome Sorcerer

to date, the most ineffectual of these characters was actually a single class (Tiefling Wizard), but I'm not sure that's truly indicative of how things can work...

but to answer part of the original question, I'm looking at a 50/50 ratio of multi to single class characters...
 

The characters:

Elf Fighter/Rogue (current lvl: 6)
Human Sorceror/Fighter (current lvl: 2)
Human Wizard 6
Triton Paladin (Current lvl: 6)--Sea of Fallen Stars campaign; no multiclassing plans
Human Fighter/Wizard (Current level:8) Living Greyhawk
Val Fighter/Barbarian (Current level: 3) Living Arcanis (plans to add cleric levels and possibly Devoted Defender (but not until 11th or 12th level).
Human Cleric (current level: 2) Living Greyhawk (no multiclassing plans)
Elf Cleric (Current level: 8) no multiclassing plans

Without a doubt, I'd have to say that the most effective characters on this list are (in order)
Elf Cleric
Triton Paladin
Human Wizard

I have no doubt that the 2nd level cleric will become very effective when he reaches level 3. Of the multi-classed character, the only one I expect to be able to approach the effectiveness of a well designed single classed character is the Val Fighter/Barbarian/(soon to be cleric). The other characters will probably have to struggle to be as effective as moderately well constructed single-class characters. (I know this is true of my LG fighter/wizard).
 
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I'd say, that Bard, Cleric, Druid, Monk, Paladin, Sorcerer and Wizard are most likely to be played single-class, while Barbarian, Fighter, Ranger and Rogue will more often be multi-classed.

Bye
Thanee
 

I always try to single class a rogue but in the end I always turn up with 1 level of wizard or sorcerer. At higher level the sneak is nothing compared to the ability to aid your abilities with 1 or two spells.

Laiyna
 

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