Any reason outside of Roleplaying that someone would pick Half Orc over Human?


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Having recently played a Half-Orc Fighter (with a level of Barbarian for flavour) I can state that it is great to be a bit green.

No penalties of consequence (1 feat and a skill point per level - wow) and a handy strength hike.

The problems really only start when you role-play. The Barbarian side doesn't always go down too well with a think-before-you-charge party and the Orc temperament won't make you many friends. At least that is how it went with mine.

Overall, excellent choice but, it's not easy being green.
 


Hypersmurf said:
That's D&D half-orcs, silly.

Duh.

-Hyp.

From the 3.0 srd

Half-Orcs

The typical ability scores for a half-orc are Str 13, Dex 10, Con 11, Int 9, Wis 8, Cha 8. Half-orcs have 60-foot dark:)vision but are not sensitive to light.

That sure looks like a Wis penalty;)
 

Seems it's a difference in 3.0 if the half-orc is a NPC or a PC ;)
See what cut'n'paste can do to you: WotC obviously took the orc's stats and lowered the strenght...
That alone wouldn't justify the revised edition, but it adds up...


Oh, and I'd really like to know what "dark:)vision" is :p
 

Flyspeck23 said:
Seems it's a difference in 3.0 if the half-orc is a NPC or a PC ;)
See what cut'n'paste can do to you: WotC obviously took the orc's stats and lowered the strenght...
That alone wouldn't justify the revised edition, but it adds up...


Oh, and I'd really like to know what "dark:)vision" is :p

Half-orcs have 60-foot dark:)vision but are not sensitive to light
hmm... it shows up on the preview... propably should start previewing these :D
Seems the html-version of the SRD thinks darkvision is funny. Source shows it as dark-vision, but IE shows it as darkvision and when copied here it becomes dark:)vision ;)
 

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