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Any suggestions on adding weapon/armor qualities to constructs?

DMH

First Post
Say I want to make a flesh golem with acid burst and has arrow deflection (as per the armor quality) or an vorpal iron golem. Any ideas on how to price them?
 

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Tough question. Do you really need the pricing information, or can you just give them to a bad guy?
 


I guess I'd try to figure out the CR of the "enhanced" construct and base the cose on similar CR concstructs. You might want to change other aspects (like advancing HD) at the same time, too, so they don't end up as glass cannons. You might see if you have similar constructs available in some later monster books (or in the Creature Catalog!); I have a feeling something close enough may already exist for some of what you want.
 

I'd just give them the items ... the flesh golem is easy .. it's just wearing enchanted leather armor (or padded or Studded) ... either way, no ACP to worry about at all.

for the iron golem, give it martial weapon proficiency (pick a weapon) as a bonus feat and put the weapon it's hand(s)
 

I have been overthinking this. I plan on having full prices for the weapon qualities (one for each slam the construct has) and 150% price for armor qualities (since it is adding a quality to a non-existant item).
 

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