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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any tips for DMing PHB2 release day adventure?
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<blockquote data-quote="fba827" data-source="post: 4703071" data-attributes="member: 807"><p>yeah, between heoric and paragon, not much is different other than... numbers are a little bigger, a few more things you can do (and a few more things that are "fair game" to be done to you).</p><p></p><p>As far as showcasing the characters -- the three big things about the book are basically new races, new classes, and new feats. And of that, the races and classes will be bigger selling points. When describing classes to people (my personal preference) is not to mention "roles" in the first sentence but describe the general flavor/gimmick. "The avenger is a divine servant, seeking out his enemies and binding himself by oath against certain targets in order to gain benefits to kick their (butts)..." and then after that, can say "divine striker" if they still aren't getting it.</p><p></p><p>Also, for phb2 - the main "new" game mechanic is the summoning keyword. So that's also a highlight to mention (for the invoker) - so be prepared to know it yourself and to explain it when game day arrives ... presuming the powers chosen for the pregen actually have a summon.</p><p></p><p>Other than that, it is generating interest based on nastaligia from previous editions... "if you liked bards and druids from before, now you can play them in 4e and see how your favorite class has evolved." and so on... (i doubt many people distinctly recall "that favorite power strike feat they had in 3.x" but they will be more likley to recall "that favorite (class/race/character) from previous editions."</p></blockquote><p></p>
[QUOTE="fba827, post: 4703071, member: 807"] yeah, between heoric and paragon, not much is different other than... numbers are a little bigger, a few more things you can do (and a few more things that are "fair game" to be done to you). As far as showcasing the characters -- the three big things about the book are basically new races, new classes, and new feats. And of that, the races and classes will be bigger selling points. When describing classes to people (my personal preference) is not to mention "roles" in the first sentence but describe the general flavor/gimmick. "The avenger is a divine servant, seeking out his enemies and binding himself by oath against certain targets in order to gain benefits to kick their (butts)..." and then after that, can say "divine striker" if they still aren't getting it. Also, for phb2 - the main "new" game mechanic is the summoning keyword. So that's also a highlight to mention (for the invoker) - so be prepared to know it yourself and to explain it when game day arrives ... presuming the powers chosen for the pregen actually have a summon. Other than that, it is generating interest based on nastaligia from previous editions... "if you liked bards and druids from before, now you can play them in 4e and see how your favorite class has evolved." and so on... (i doubt many people distinctly recall "that favorite power strike feat they had in 3.x" but they will be more likley to recall "that favorite (class/race/character) from previous editions." [/QUOTE]
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Community
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Any tips for DMing PHB2 release day adventure?
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