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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any tips for DMing PHB2 release day adventure?
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<blockquote data-quote="Solodan" data-source="post: 4712147" data-attributes="member: 71071"><p>After looking over the adventure, these are my thoughts: (NOTE: VERY MINOR SPOILERS)</p><p> </p><p>It is pretty straightforward and standard WOTC easy. However, it has a LOT of HP on the enemies. If your goal is to be done in the time frame of 2-3 hours, you'll need to work with the players to get them to use powers and roll their dice quickly and easily. I would be up front about that "The point of this is to have fun, play with the new stuff, and kick some bad guy butt. It is not an adventure designed to get everyone killed. If you're not sure what to do on your turn, just use one of the encounter powers on the nearest bad guy, and you're probably right"</p><p> </p><p>Along those lines, I'd leave a little extra time up front to let everone read their character sheet TWICE, and ask any questions bout the powers. </p><p> </p><p>The adventure can be done in 2.5 hours with about 15 minutes up front to get everyone going. 45 minutes per combat should be your aim, and if you're under time pressure to get the games done before the time limit (i.e., a game day with 3 hour blocks) feel free to handwave the first two combats if the players look to have everything in hand after 40 minutes or so that you're last combat can be interesting.</p><p> </p><p>The skill challenge is tricky. I'm going to schedule about 15 minutes for it, leaving the first part of it to a turn order thing (using the turn order from the last initiative) and the final part to whoever speaks up first. </p><p> </p><p>I am also thinking about pre-rolling all my attack rolls and damage for the first 5 rounds of each encounter. That should save some time for the players.</p></blockquote><p></p>
[QUOTE="Solodan, post: 4712147, member: 71071"] After looking over the adventure, these are my thoughts: (NOTE: VERY MINOR SPOILERS) It is pretty straightforward and standard WOTC easy. However, it has a LOT of HP on the enemies. If your goal is to be done in the time frame of 2-3 hours, you'll need to work with the players to get them to use powers and roll their dice quickly and easily. I would be up front about that "The point of this is to have fun, play with the new stuff, and kick some bad guy butt. It is not an adventure designed to get everyone killed. If you're not sure what to do on your turn, just use one of the encounter powers on the nearest bad guy, and you're probably right" Along those lines, I'd leave a little extra time up front to let everone read their character sheet TWICE, and ask any questions bout the powers. The adventure can be done in 2.5 hours with about 15 minutes up front to get everyone going. 45 minutes per combat should be your aim, and if you're under time pressure to get the games done before the time limit (i.e., a game day with 3 hour blocks) feel free to handwave the first two combats if the players look to have everything in hand after 40 minutes or so that you're last combat can be interesting. The skill challenge is tricky. I'm going to schedule about 15 minutes for it, leaving the first part of it to a turn order thing (using the turn order from the last initiative) and the final part to whoever speaks up first. I am also thinking about pre-rolling all my attack rolls and damage for the first 5 rounds of each encounter. That should save some time for the players. [/QUOTE]
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Any tips for DMing PHB2 release day adventure?
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