happyhermit
Adventurer
In the past I have been involved in games where a wizard for example, did not automatically gain any new spells. The only way to gain new spells was to find them, learn them, or possibly research them with no guarantee of success at gaining a particular spell.
I really enjoyed those games, and while I can't say that it was never frustrating, it made the magic feel special in a particular way that most games don't. A new spell was a big deal. The GM was able to have whatever level of control they felt was best for their world, keep out spells that conflicted with things or they didn't like, and even create a unique feel to the magic in a particular game.
The obvious downsides are that players may feel disenfranchised, class balance issues, and it adds a fair bit of work for the GM.
Anyways, has anyone else had fun in games like that (or even been in one), and if so what made it work/not work?
I really enjoyed those games, and while I can't say that it was never frustrating, it made the magic feel special in a particular way that most games don't. A new spell was a big deal. The GM was able to have whatever level of control they felt was best for their world, keep out spells that conflicted with things or they didn't like, and even create a unique feel to the magic in a particular game.
The obvious downsides are that players may feel disenfranchised, class balance issues, and it adds a fair bit of work for the GM.
Anyways, has anyone else had fun in games like that (or even been in one), and if so what made it work/not work?