One minor RPG related hobby of mine is reading and summarising RPGs, often changing the rules a little to my preferences. So I did that today with Dragon Warriors, since I’ve had the pdf for a while.
DW is an interesting artifact of simpler times. I do like the armour bypass roll - it’s a clever mechanism and reminds me a bit of Daggerheart. I like the implied semi-Arthurian setting rich in U.K. folklore (I’m going to pretend I didn’t see the ninja). I renamed some of the Professions (the ninja, I mean, Assassin, is now the Trickster and the Barbarian is the Woodsman). The main problem, I think, compared to some more recent RPGs I’ve recently summarised (such as Advanced Tiny Dungeon) is that there are very few combat choices. It’s not at all a tactical game (and that’s fine, we can’t all be D&D 4E) and so combat is just fairly routine, it’s mostly about the storytelling and non-combat player choices, much like many old school games.