Flexor the Mighty!
18/100 Strength!
Akrasia said:Given that the GM for any RPG does 95 percent of the work, I think a game that helps him/her out should promote this feature as one of its main virtues.
Sure, if the players simply do not like a game, they will not play it. Big surprise. But it is refreshing to see a system that recognizes the burden on the GM, and tries to lessen it somewhat.
IME the GM's happiness with a system it perhaps the most important factor in determining whether or not a gaming session succeeds.
Bingo. Unless the players want to take over as DM the guy who is doing most of the work should have a big say in what game is going to be played. I didn't like DM'ing 3e after about 6th level, and as a result sessions went downhill. Eventually I told the guys I'd rather not play at all than to run 3e. Nobody else really has the time to DM so we switched back to 1e, then to C&C when it came out, which pretty much entailed them selecting primes for thier 1e characters.