Now for the Lesser Seawolf
Lesser Seawolf
Medium Humanoid (Shapechanger)
HD: 1d8+1 plus 2d8+4 (17 hp)
Initiative:
Human form: +4
Animal form: +6
Hybrid form: +6
Speed:
Human form: 30 ft.
Animal form: 20 ft., swim 40 ft.
Hybrid form: 30 ft.
AC:
Human form: 15 (+2 Natural, +3 Studded Leather), Touch 10, Flat-footed 15
Animal form: 17 (+2 Dex, +5 Natural), Touch 12, Flat-footed 15
Hybrid form: 17 (+2 Dex, +5 Natural), Touch 12, Flat-footed 15
Base Attack: +2
Grapple:
Human form: +4
Animal form: +5
Hybrid form: +5
Attack:
Human form: Longsword +3 melee (1d8+1/19-20)
Animal form: Bite +5 melee (1d6+3)
Hybrid form: Bite +5 melee (1d6+3)
Full Attack:
Human form: Longsword +3 melee (1d8+1/19-20)
Animal form: Bite +5 melee (1d6+3)
Hybrid form: Bite +5 melee (1d6+3) and 2 claws -1 melee (1d4+1) or longsword -1 melee (1d8+1)
Space/Reach: 5 ft. / 5 ft.
SA:
Human form: ---
Animal form: Curse of Lycanthropy, trip
Hybrid form: Curse of Lycanthropy
SQ:
Human form: Alternate form, hold breath, low-light vision, scent, seawolf empathy
Animal form: As human form plus Damage Reduction 10/silver
Hybrid form: As human form plus Damage Reduction 10/silver
Saves:
Human form: Fort +6, Ref +3, Will +2
Animal form: Fort +7, Ref +5, Will +2
Hybrid form: Fort +7, Ref +5, Will +2
Abilities:
Human form: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Animal form: Str 15, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Hybrid form: Str 15, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1, Swim +10
Feats: Improved Initiative, Iron Will*, Stealthy, Track*, Weapon Focus (Bite)
Environment: Cold Aquatic
Organization: Solitary, pair, or pack (4-16)
CR: 3
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: By character class
Level Adjustment: +3
Lesser seawolves in humanoid form have no distinguishing traits.
COMBAT
In seawolf form, a lesser seawolf can trip just as a normal seawolf does. A lesser seawolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.
Alternate Form (Su): A lesser seawolf can assume a bipedal hybrid form or the form of a seawolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a lesser seawolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A lesser seawolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the lesser seawolf.
Seawolf Empathy (Ex): Communicate with seawolves, and +4 racial bonus on Charisma-based checks against seawolves.
Skills: *A lesser seawolf in hybrid or animal form gains a +4 racial bonus on Survival checks when tracking by scent.
The lesser seawolf presented here is based on a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.