D&D 3E/3.5 Anyone converted the Sea Wolf to 3.5?

Mortis

First Post
Title says it all. :D

Our GM is ruuning on old 2E? module and needs stats for a Sea Wolf (actually a Were Sea Wolf). Any advice/help would be welcome.

Regards,
Mortis
 

log in or register to remove this ad

that one's always been tricky, since a sea-wolf is not an animal type. ;) i guess the way to do it would be to make a separate, similar template to the standard lycanthrope template. since you wouldn't be basing the stats on any existing animal type, the rules would be a bit different.
 

I would start by making the actual seawolf, and then simply applying the lycanthropic template to it and a base humanoid. Also, I would make the seawolf a magical beast as most animal hybrids seem to belong to that category.
 

Apparently there's a Sea wolf in Dragon 293.

Is this the same creature? (with or without lycanthropy?)

Regards,
Mortis
 




The lycanthrope template doesn't really work with some of the creatures in 1st and 2nd edition, doesn't it? I don't really like it that much. For one thing, a creature should get the same Constitution bonus for ALL of its Hit Dice.
 

Ok first of all the non lycanthropic sea wolf.

(an amalgam, of sorts, of the wolf (MM) and the seal (Frostburn).


Seawolf
Medium Animal
HD: 2d8+4 (13 hp)
Init: +1
Speed: 20 ft., swim 40 ft.
AC: 14 (+1 Dex, +3 Natural Armor), Touch 11, Flat-footed 13
Base attack/Grapple: +1/+4
Attack: Bite +5 melee (1d6+4)
Full Attack: Bite +5 melee (1d6+4)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Trip
Special Qualities: Hold breath, low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 16, Dex 12, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +1, Listen +3, Move Silently +2, Spot +3, Survival +1, Swim +10
Feats: Alertness, Weapon Focus (Bite)
Environment: Cold Aquatic
Organization: Solitary, pair, or pack (4-16)
CR: 1
Advancement: 3-4 HD (Medium), 5-6 HD (Large)

Scholars debate whether or not the seawolf is a natural creature or something conjured up from the warped mind of a wizard. They do however breed true, so such discussion is moot.

The seawolf has the 6 to 7 foot long body of a seal. It's head and shoulders are those of a wolf. They are thickly muscled and have tiny ears and long hair that covers their head and shoulders like a mane.


Combat: Seawolves hunt at sea and also on the shoreline. There they use their teeth to trip and kill their opponents.

Trip (ex): A seawolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the seawolf.

Skills: *A seawolf gains a +4 racial bonus on Survival checks when tracking by scent.
 
Last edited:

Now for the Lesser Seawolf

Lesser Seawolf
Medium Humanoid (Shapechanger)
HD: 1d8+1 plus 2d8+4 (17 hp)
Initiative:
Human form: +4
Animal form: +6
Hybrid form: +6
Speed:
Human form: 30 ft.
Animal form: 20 ft., swim 40 ft.
Hybrid form: 30 ft.
AC:
Human form: 15 (+2 Natural, +3 Studded Leather), Touch 10, Flat-footed 15
Animal form: 17 (+2 Dex, +5 Natural), Touch 12, Flat-footed 15
Hybrid form: 17 (+2 Dex, +5 Natural), Touch 12, Flat-footed 15
Base Attack: +2
Grapple:
Human form: +4
Animal form: +5
Hybrid form: +5
Attack:
Human form: Longsword +3 melee (1d8+1/19-20)
Animal form: Bite +5 melee (1d6+3)
Hybrid form: Bite +5 melee (1d6+3)
Full Attack:
Human form: Longsword +3 melee (1d8+1/19-20)
Animal form: Bite +5 melee (1d6+3)
Hybrid form: Bite +5 melee (1d6+3) and 2 claws -1 melee (1d4+1) or longsword -1 melee (1d8+1)
Space/Reach: 5 ft. / 5 ft.
SA:
Human form: ---
Animal form: Curse of Lycanthropy, trip
Hybrid form: Curse of Lycanthropy
SQ:
Human form: Alternate form, hold breath, low-light vision, scent, seawolf empathy
Animal form: As human form plus Damage Reduction 10/silver
Hybrid form: As human form plus Damage Reduction 10/silver
Saves:
Human form: Fort +6, Ref +3, Will +2
Animal form: Fort +7, Ref +5, Will +2
Hybrid form: Fort +7, Ref +5, Will +2
Abilities:
Human form: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Animal form: Str 15, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Hybrid form: Str 15, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1, Swim +10
Feats: Improved Initiative, Iron Will*, Stealthy, Track*, Weapon Focus (Bite)
Environment: Cold Aquatic
Organization: Solitary, pair, or pack (4-16)
CR: 3
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: By character class
Level Adjustment: +3

Lesser seawolves in humanoid form have no distinguishing traits.

COMBAT
In seawolf form, a lesser seawolf can trip just as a normal seawolf does. A lesser seawolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.
Alternate Form (Su): A lesser seawolf can assume a bipedal hybrid form or the form of a seawolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a lesser seawolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A lesser seawolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the lesser seawolf.
Seawolf Empathy (Ex): Communicate with seawolves, and +4 racial bonus on Charisma-based checks against seawolves.
Skills: *A lesser seawolf in hybrid or animal form gains a +4 racial bonus on Survival checks when tracking by scent.
The lesser seawolf presented here is based on a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
 
Last edited:

Remove ads

Top