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Finally the Greater Seawolf
Greater Seawolf
Medium (Large in Animal form) Humanoid (Shapechanger)
HD: 3d10+6 plus 6d8+24 (73 hp)
Initiative:
Human form: +5
Animal form: +6
Hybrid form: +6
Speed:
Human form: 30 ft.
Animal form: 20 ft., swim 40 ft.
Hybrid form: 30 ft.
AC:
Human form: 17 (+1 Dex, +2 Natural, +4 Masterwork Chain shirt), Touch 11, Flat-footed 16
Animal form: 19 (+2 Dex, +8 Natural, -1 Size), Touch 11, Flat-footed 17
Hybrid form: 20 (+2 Dex, +8 Natural), Touch 12, Flat-footed 18
Base Attack: +7
Grapple:
Human form: +9
Animal form: +15
Hybrid form: +11
Attack:
Human form: Longsword +9 melee (1d8+1/19-29)
Animal form: Bite +11 melee (2d6+4)
Hybrid form: Longsword +12 melee (1d8+4/19-20) or Bite +12 melee (1d8+4)
Full Attack:
Human form: Longsword +9/4 melee (1d8+1/19-20)
Animal form: Bite +11 melee (2d6+4) and 2 claws +6 melee (1d4+2)
Hybrid form: Longsword +12/7 melee (1d8+4) and Bite +7 melee (1d8+2) or Bite +12 melee (1d8+4) and 2 claws +6 melee (1d4+2)
Space/Reach: 5 ft. (10 ft. in animal form)/ 5 ft.
SA:
Human form: ---
Animal form: Curse of Lycanthropy, trip
Hybrid form: Curse of Lycanthropy
SQ:
Human form: Alternate form, hold breath, low-light vision, scent, seawolf empathy
Animal form: As human form plus Damage Reduction 10/silver
Hybrid form: As human form plus Damage Reduction 10/silver
Saves:
Human form: Fort +8, Ref +4, Will +4
Animal form: Fort +10, Ref +5, Will +4
Hybrid form: Fort +10, Ref +5, Will +4
Abilities:
Human form: Str 15, Dex 12, Con 14, Int 10, Wis 13, Cha 11
Animal form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11
Hybrid form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11
Skills: Hide +4, Listen +5, Move Silently +5, Spot +5, Survival +4, Swim +12
Feats: Cleave, Improved Initiative, Improved Over Run, Iron Will*, Power Attack, Stealthy, Track*, Weapon Focus (Bite)
Environment: Cold Aquatic
Organization: Solitary, pair, or pack (4-16)
CR: 7
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: By character class
Level Adjustment: +3
Greater seawolves in humanoid form have no distinguishing traits.
COMBAT
In seawolf form, a greater seawolf can trip just as a normal seawolf does. A greater seawolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.
Alternate Form (Su): A greater seawolf can assume a bipedal hybrid form or the form of a seawolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a greater seawolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A greater seawolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the greater seawolf.
Seawolf Empathy (Ex): Communicate with seawolves, and +4 racial bonus on Charisma-based checks against seawolves.
Skills: *A greater seawolf in hybrid or animal form gains a +4 racial bonus on Survival checks when tracking by scent.
The greater seawolf presented here is based on a 3rd-level human fighter and natural lycanthrope, using the following base ability scores: Str 15, Dex 12, Con 14, Int 10, Wis 11, Cha 11.
Greater Seawolf
Medium (Large in Animal form) Humanoid (Shapechanger)
HD: 3d10+6 plus 6d8+24 (73 hp)
Initiative:
Human form: +5
Animal form: +6
Hybrid form: +6
Speed:
Human form: 30 ft.
Animal form: 20 ft., swim 40 ft.
Hybrid form: 30 ft.
AC:
Human form: 17 (+1 Dex, +2 Natural, +4 Masterwork Chain shirt), Touch 11, Flat-footed 16
Animal form: 19 (+2 Dex, +8 Natural, -1 Size), Touch 11, Flat-footed 17
Hybrid form: 20 (+2 Dex, +8 Natural), Touch 12, Flat-footed 18
Base Attack: +7
Grapple:
Human form: +9
Animal form: +15
Hybrid form: +11
Attack:
Human form: Longsword +9 melee (1d8+1/19-29)
Animal form: Bite +11 melee (2d6+4)
Hybrid form: Longsword +12 melee (1d8+4/19-20) or Bite +12 melee (1d8+4)
Full Attack:
Human form: Longsword +9/4 melee (1d8+1/19-20)
Animal form: Bite +11 melee (2d6+4) and 2 claws +6 melee (1d4+2)
Hybrid form: Longsword +12/7 melee (1d8+4) and Bite +7 melee (1d8+2) or Bite +12 melee (1d8+4) and 2 claws +6 melee (1d4+2)
Space/Reach: 5 ft. (10 ft. in animal form)/ 5 ft.
SA:
Human form: ---
Animal form: Curse of Lycanthropy, trip
Hybrid form: Curse of Lycanthropy
SQ:
Human form: Alternate form, hold breath, low-light vision, scent, seawolf empathy
Animal form: As human form plus Damage Reduction 10/silver
Hybrid form: As human form plus Damage Reduction 10/silver
Saves:
Human form: Fort +8, Ref +4, Will +4
Animal form: Fort +10, Ref +5, Will +4
Hybrid form: Fort +10, Ref +5, Will +4
Abilities:
Human form: Str 15, Dex 12, Con 14, Int 10, Wis 13, Cha 11
Animal form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11
Hybrid form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11
Skills: Hide +4, Listen +5, Move Silently +5, Spot +5, Survival +4, Swim +12
Feats: Cleave, Improved Initiative, Improved Over Run, Iron Will*, Power Attack, Stealthy, Track*, Weapon Focus (Bite)
Environment: Cold Aquatic
Organization: Solitary, pair, or pack (4-16)
CR: 7
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: By character class
Level Adjustment: +3
Greater seawolves in humanoid form have no distinguishing traits.
COMBAT
In seawolf form, a greater seawolf can trip just as a normal seawolf does. A greater seawolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.
Alternate Form (Su): A greater seawolf can assume a bipedal hybrid form or the form of a seawolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a greater seawolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A greater seawolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the greater seawolf.
Seawolf Empathy (Ex): Communicate with seawolves, and +4 racial bonus on Charisma-based checks against seawolves.
Skills: *A greater seawolf in hybrid or animal form gains a +4 racial bonus on Survival checks when tracking by scent.
The greater seawolf presented here is based on a 3rd-level human fighter and natural lycanthrope, using the following base ability scores: Str 15, Dex 12, Con 14, Int 10, Wis 11, Cha 11.
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