GreyLord
Legend
I wonder if I'm one of the few DM's who run games like I do when I come to ENWorld, and then I see others in real life who do the same thing and am assured that I am not the only one. Perhaps it's just the people I game with and hang out with, and we are the oddity. Of course we are a bunch of old geezers, maybe that has something to do with it, but I can't help but wonder at some of the statements on ENWorld.
In 3.X games, and 4e, rule 0 rules. In older editions, the rules were pretty easy to remember, and if something unexpected came up, we were expected to rule what happened on the spot. Normally since I don't let the players even know what they are up against stat wise, unless it's been stated in a book (like the Monster Manual) they don't know the better anyways.
I do that in 3.X and 4e edition too. Rather than waste time looking up a rule, I'll play something off the cuff. Don't know if A whale trying to gulp you down and the player trying to hold the mouth open takes a grapple check, and Fortitude Check, or both, or maybe something else, come up with a quick solution on the spot and play it out. They know they are rolling a D20, they can guess at what for.
I've actually never had many players have any problems with this as long as the game keeps moving at a good pace and the adventure is rolling smoothly.
I keep on seeing people talk about constantly referring to looking up rules in the middle of the game and how much it slows the game down. I can see that, but if we have a really hardcore rules lawyer who insists on doing that constantly, I typically will talk to them and then if they keep interfering with the flow, ban them. Munchkins are not normally a problem, we do keep with certain key rules (certain books are banned, core races only unless a VERY GOOD exception is given, MC is normally preplanned and limited to two classes, or three if one is a prestige class...etc), which makes them still able to be Munchkin, but some of the more outrageous abuses (especially those inclusive of NPC classes or non-core races being impossible to do) are not even considered.
Are there any others who roll this way with their DM'ing?
Or do you find this method an abomination?
In 3.X games, and 4e, rule 0 rules. In older editions, the rules were pretty easy to remember, and if something unexpected came up, we were expected to rule what happened on the spot. Normally since I don't let the players even know what they are up against stat wise, unless it's been stated in a book (like the Monster Manual) they don't know the better anyways.
I do that in 3.X and 4e edition too. Rather than waste time looking up a rule, I'll play something off the cuff. Don't know if A whale trying to gulp you down and the player trying to hold the mouth open takes a grapple check, and Fortitude Check, or both, or maybe something else, come up with a quick solution on the spot and play it out. They know they are rolling a D20, they can guess at what for.
I've actually never had many players have any problems with this as long as the game keeps moving at a good pace and the adventure is rolling smoothly.
I keep on seeing people talk about constantly referring to looking up rules in the middle of the game and how much it slows the game down. I can see that, but if we have a really hardcore rules lawyer who insists on doing that constantly, I typically will talk to them and then if they keep interfering with the flow, ban them. Munchkins are not normally a problem, we do keep with certain key rules (certain books are banned, core races only unless a VERY GOOD exception is given, MC is normally preplanned and limited to two classes, or three if one is a prestige class...etc), which makes them still able to be Munchkin, but some of the more outrageous abuses (especially those inclusive of NPC classes or non-core races being impossible to do) are not even considered.
Are there any others who roll this way with their DM'ing?
Or do you find this method an abomination?