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Anyone else feeling "meh" about recent 5e releases?
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<blockquote data-quote="S'mon" data-source="post: 7799912" data-attributes="member: 463"><p>I'm currently running:</p><p>Primeval Thule sandbox, high level (10-13) PCs in an antediluvian swords & sorcery world.</p><p>Princes of the Apocalypse, level 7 FR PCs fighting Elemental Evil.</p><p>Runelords of the Shattered Star, epic level 20 PCs battling the Risen Runelords and other Horrors from Beyond Time.</p><p>Red Hand of Doom, level 7 PCs fighting the Hobgoblin legions of Azar Kul.</p><p></p><p>My main need I'd say is for high level (10+) adventures that I can drop into an ongoing campaign or use to continue completed mid-level campaign adventures. Next year I plan to run a Phandalin sandbox with the starter set & essentials kit adventures, so some Tier 2 (5-10) adventures to use after the stuff in those would be good. Preferably location based stuff without heavy railroading.</p><p></p><p>My players vary from total newbies (2 players yesterday had their first ever session, and the Bard saved the party from TPK - twice!) to guys who have been playing since the mid '70s. They are all over the place but I'd say a common theme is an interest in social & exploration encounters as opposed to just combat, though I have my share of combat-oriented players too.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7799912, member: 463"] I'm currently running: Primeval Thule sandbox, high level (10-13) PCs in an antediluvian swords & sorcery world. Princes of the Apocalypse, level 7 FR PCs fighting Elemental Evil. Runelords of the Shattered Star, epic level 20 PCs battling the Risen Runelords and other Horrors from Beyond Time. Red Hand of Doom, level 7 PCs fighting the Hobgoblin legions of Azar Kul. My main need I'd say is for high level (10+) adventures that I can drop into an ongoing campaign or use to continue completed mid-level campaign adventures. Next year I plan to run a Phandalin sandbox with the starter set & essentials kit adventures, so some Tier 2 (5-10) adventures to use after the stuff in those would be good. Preferably location based stuff without heavy railroading. My players vary from total newbies (2 players yesterday had their first ever session, and the Bard saved the party from TPK - twice!) to guys who have been playing since the mid '70s. They are all over the place but I'd say a common theme is an interest in social & exploration encounters as opposed to just combat, though I have my share of combat-oriented players too. [/QUOTE]
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Anyone else feeling "meh" about recent 5e releases?
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