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*Dungeons & Dragons
Anyone else feeling "meh" about recent 5e releases?
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<blockquote data-quote="pming" data-source="post: 7800492" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Well, I got called out about not reading any 5e "adventures" all the way through. This is true. So I put my money where my mouth is and just bought every 5e adventure book for Fantasy Grounds II (total of about $330). I can't help but think I wasted my money...but here's hoping I'm just outright wrong. My bro, his wife, and two or three friends all use FGII every now and then. I've never had the opportunity to actually USE FGII for a full game...so now I have my chance.</p><p></p><p>That said, after about two hours of looking through the "Tomb of Annihilation"...well...it reads like a story. This is a bad sign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> But, maybe it plays differently. I'm going to peruse the other dozen or so things that came in 'the bundle' to see which one I am going to offer to run on FGII.</p><p></p><p>So, yeah. Money spent, now I just have to spend time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I guess my biggest concern is that these "AP" type books are trying to tell a story. I don't want to tell a story and I'm pretty sure my players don't want me to tell them a story. This is an RPG where the Players and DM get to collectively tell a story that they imagine "on the fly". Tomb of Annihilation story should be "<em>A lich has a magic item that stops folks from being able to be raised from the dead. Why, who knows? Where? Somewhere in the dense jungle. So, PC's, whatcha gonna do 'bout it?</em>". That's it. Period. No need for anything more...we can come up with the <em>actual </em>story as we play the game. How? You know, by using our imaginations, as it should be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pming, post: 7800492, member: 45197"] Hiya! Well, I got called out about not reading any 5e "adventures" all the way through. This is true. So I put my money where my mouth is and just bought every 5e adventure book for Fantasy Grounds II (total of about $330). I can't help but think I wasted my money...but here's hoping I'm just outright wrong. My bro, his wife, and two or three friends all use FGII every now and then. I've never had the opportunity to actually USE FGII for a full game...so now I have my chance. That said, after about two hours of looking through the "Tomb of Annihilation"...well...it reads like a story. This is a bad sign. :( But, maybe it plays differently. I'm going to peruse the other dozen or so things that came in 'the bundle' to see which one I am going to offer to run on FGII. So, yeah. Money spent, now I just have to spend time. :) I guess my biggest concern is that these "AP" type books are trying to tell a story. I don't want to tell a story and I'm pretty sure my players don't want me to tell them a story. This is an RPG where the Players and DM get to collectively tell a story that they imagine "on the fly". Tomb of Annihilation story should be "[I]A lich has a magic item that stops folks from being able to be raised from the dead. Why, who knows? Where? Somewhere in the dense jungle. So, PC's, whatcha gonna do 'bout it?[/I]". That's it. Period. No need for anything more...we can come up with the [I]actual [/I]story as we play the game. How? You know, by using our imaginations, as it should be. :) [/QUOTE]
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Anyone else feeling "meh" about recent 5e releases?
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