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Anyone else feeling "meh" about recent 5e releases?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7800630" data-attributes="member: 18"><p>I have tried but it seems a bit silly to me! We're talking about a niche of a niche, that is people who play MTG enough that Ravnica is a vivid, cool, exciting place to them, and who like the idea of D&D, but had previously not felt like they could get into it because I guess they didn't like the settings?</p><p></p><p>I mean, that really sounds like a fraction of a percent of current MTG players, and few past ones.</p><p></p><p>I think that the reverse is more plausible - that it was to encourage current D&D players to try MTG.</p><p></p><p>In either case, I feel like it's something of a failure, and representative of some strange-seeming, almost TSR-like management decisions at Wotc. Its hard to believe that an update of almost any D&D setting (Spelljammer, Dark Sun, Planescape or even Dragonlance or Greyhawk) wouldn't have both sold vastly more copies but also got more people into 5E, albeit many would be lapsed D&D players. That however would not have had cross-sales, ie caused D&D players to try/buy MTG.</p><p></p><p>I would also note that if WotC genuinely wanted to bring MTG players to D&D, rather than primarily vice-versa, the right way to go would be an existing D&D-setting themed MTG block, ie a Forgotten Realms or Planescape block. I suspect that was considered and discarded as potentially annoying to MTG players (who may make WotC more profit than D&D, not sure) so we got the compromise of MTG doing a new Ravnica block and D&D a Ravnica setting.</p><p></p><p>Which I think most people didn't hate at all, I know I didn't, but I think was met with a resounding "Meh". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As an aside, I agree with people saying you can mine valuable stuff from pre-gen adventures. Trouble is, it's rarely so valuable as to justify the cost of the adventure. I used D&D Beyond and would pay a decent price to just get all the stat locks of monsters and traps and so on from pre-gen stuff, but full price? No thanks! Back in Dungeon days I did that all the time though.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7800630, member: 18"] I have tried but it seems a bit silly to me! We're talking about a niche of a niche, that is people who play MTG enough that Ravnica is a vivid, cool, exciting place to them, and who like the idea of D&D, but had previously not felt like they could get into it because I guess they didn't like the settings? I mean, that really sounds like a fraction of a percent of current MTG players, and few past ones. I think that the reverse is more plausible - that it was to encourage current D&D players to try MTG. In either case, I feel like it's something of a failure, and representative of some strange-seeming, almost TSR-like management decisions at Wotc. Its hard to believe that an update of almost any D&D setting (Spelljammer, Dark Sun, Planescape or even Dragonlance or Greyhawk) wouldn't have both sold vastly more copies but also got more people into 5E, albeit many would be lapsed D&D players. That however would not have had cross-sales, ie caused D&D players to try/buy MTG. I would also note that if WotC genuinely wanted to bring MTG players to D&D, rather than primarily vice-versa, the right way to go would be an existing D&D-setting themed MTG block, ie a Forgotten Realms or Planescape block. I suspect that was considered and discarded as potentially annoying to MTG players (who may make WotC more profit than D&D, not sure) so we got the compromise of MTG doing a new Ravnica block and D&D a Ravnica setting. Which I think most people didn't hate at all, I know I didn't, but I think was met with a resounding "Meh". :) As an aside, I agree with people saying you can mine valuable stuff from pre-gen adventures. Trouble is, it's rarely so valuable as to justify the cost of the adventure. I used D&D Beyond and would pay a decent price to just get all the stat locks of monsters and traps and so on from pre-gen stuff, but full price? No thanks! Back in Dungeon days I did that all the time though. [/QUOTE]
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Anyone else feeling "meh" about recent 5e releases?
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