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Anyone else long for old days simplicity?
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<blockquote data-quote="Lord Vangarel" data-source="post: 51362" data-attributes="member: 223"><p>KDLadage,</p><p></p><p>The generators are great if you don't know quite what you want but how do they fair if you want a 5th level town guard, or the fastest route to a 4th level Order of the Bow Initiate? Also what if you want to give some thought to the process on an initial basis, for example you create a prestige class of your own and decide they will be fairly common in the world, then map out the fastest route to obtain the prestige class and decide that the majority of npcs take that route, now you want to create a 4th level prestige class from the fastest route with feats and skills variable from the prestige level? If they can do that then I'm sold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Seriously though, for truly random characters they seem great but what about ones that fit a role in the campaign?</p><p></p><p>Tysr, </p><p></p><p>Average characters are great and easy to use (I use them myself all the time - average hit points, base bab, pick a strength, dex, con, etc) but the problem comes assigning feats and skills. Some of these can have definite effects on combat (where most npcs eventually end up - either for the pcs or against the pcs) and here picking just the necessary AC, HP, etc isn't enough.</p><p></p><p></p><p>KDLadage,</p><p></p><p>As another note there appears to be a problem in at least one of those generated characters - </p><p></p><p>Tovi, female human Ftr9</p><p>Improved critical (halfspear), Improved critical (shortbow), Improved critical (handaxe), </p><p></p><p>That's 3 Improved Criticals which require a base +8 to take, 9th level fighter has base +9 so max could have would be two of them??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 51362, member: 223"] KDLadage, The generators are great if you don't know quite what you want but how do they fair if you want a 5th level town guard, or the fastest route to a 4th level Order of the Bow Initiate? Also what if you want to give some thought to the process on an initial basis, for example you create a prestige class of your own and decide they will be fairly common in the world, then map out the fastest route to obtain the prestige class and decide that the majority of npcs take that route, now you want to create a 4th level prestige class from the fastest route with feats and skills variable from the prestige level? If they can do that then I'm sold. :D Seriously though, for truly random characters they seem great but what about ones that fit a role in the campaign? Tysr, Average characters are great and easy to use (I use them myself all the time - average hit points, base bab, pick a strength, dex, con, etc) but the problem comes assigning feats and skills. Some of these can have definite effects on combat (where most npcs eventually end up - either for the pcs or against the pcs) and here picking just the necessary AC, HP, etc isn't enough. KDLadage, As another note there appears to be a problem in at least one of those generated characters - Tovi, female human Ftr9 Improved critical (halfspear), Improved critical (shortbow), Improved critical (handaxe), That's 3 Improved Criticals which require a base +8 to take, 9th level fighter has base +9 so max could have would be two of them??? :confused: [/QUOTE]
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