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Anyone else long for old days simplicity?
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<blockquote data-quote="Psion" data-source="post: 51414" data-attributes="member: 172"><p>No. Because they weren't really all that simple, IME. Sure, stat blocks were brief, but the reason is that they lacked much of the relevant information. A decked out stat block tells you not only what the character needs to hit a person in plate armor, but also more important things like their chances of hiding or noticing someting that was hidden. Further, the ommitted details often required you to flip through books to find things like proficiency modifiers, etc.</p><p></p><p></p><p></p><p>Not really. KDLadage has shown one solution. But using the 3e system, it is really easy to make up stats on the fly. Here, I'll do one right now, no book.</p><p></p><p>Lesee, 9th level fighter</p><p>BAB +9. Assume his stregnth, dex, and con are 14 and everything else 10, and he has a +2 sword. So his attacks are +13/+8, damage 1-8+4.</p><p>AC: Assume +2 chain and +2 shield, total AC = 10 +2+5+2+2+2 = 23.</p><p>Skills. His best skill will be 12, and he has 24 skill points. Assume he has jump, swim, climb, and craft at +6 each. Add +2 to the physical tasks. Jump, Swim, Climb +8, Craft +6.</p><p>Feats: He will have 5+3+1 = 9 if human. Pick a feat chain plus focus and specialization. I'll say power attack, cleave, great cleave, sunder, weapon focus, and weapon specialization. Plus he has room for a few more, assume they aren't relevant.</p><p>HP: Average, +2 per level from con => 67 hp</p><p>There. In less than a minute, I have a playable character, no books. It could have been quicker if I knew skills weren't going to be relevant. The fact that the system works around some basic rules regarding skills, etc, makes it rather easy.</p><p></p><p>Also, the DMG has quick NPCs of all classes in the PHB.</p><p></p><p></p><p></p><p>Again, the DMG has a basic version of this. All you would really have to do is take the stock NPCs and tweak their feats.</p></blockquote><p></p>
[QUOTE="Psion, post: 51414, member: 172"] No. Because they weren't really all that simple, IME. Sure, stat blocks were brief, but the reason is that they lacked much of the relevant information. A decked out stat block tells you not only what the character needs to hit a person in plate armor, but also more important things like their chances of hiding or noticing someting that was hidden. Further, the ommitted details often required you to flip through books to find things like proficiency modifiers, etc. Not really. KDLadage has shown one solution. But using the 3e system, it is really easy to make up stats on the fly. Here, I'll do one right now, no book. Lesee, 9th level fighter BAB +9. Assume his stregnth, dex, and con are 14 and everything else 10, and he has a +2 sword. So his attacks are +13/+8, damage 1-8+4. AC: Assume +2 chain and +2 shield, total AC = 10 +2+5+2+2+2 = 23. Skills. His best skill will be 12, and he has 24 skill points. Assume he has jump, swim, climb, and craft at +6 each. Add +2 to the physical tasks. Jump, Swim, Climb +8, Craft +6. Feats: He will have 5+3+1 = 9 if human. Pick a feat chain plus focus and specialization. I'll say power attack, cleave, great cleave, sunder, weapon focus, and weapon specialization. Plus he has room for a few more, assume they aren't relevant. HP: Average, +2 per level from con => 67 hp There. In less than a minute, I have a playable character, no books. It could have been quicker if I knew skills weren't going to be relevant. The fact that the system works around some basic rules regarding skills, etc, makes it rather easy. Also, the DMG has quick NPCs of all classes in the PHB. Again, the DMG has a basic version of this. All you would really have to do is take the stock NPCs and tweak their feats. [/QUOTE]
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