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<blockquote data-quote="jfiz" data-source="post: 51701" data-attributes="member: 2856"><p><strong>two ideas...CR based stuff and d20 light?</strong></p><p></p><p>Ok first of all, I had given some thought to this previously, but I'd like your thoughts on the matter before I go to far with it on my own...</p><p></p><p>Has anyone considered developing a system where NPC details could be benchmarked against their CR, or an overall made up "threat rating" type of thing?</p><p></p><p>What I thought was that you might develop a flow chart type of thing, based on the NPC's primary class from the core classes. Based on this primary class and what challenge/threat rating you wanted, you could assign a general attack bonus, AC, #spells with levels, average HP's, etc. Then each entry in the flow chart would have a section for "role" or threat description, where brief feat lists and # of feats would be defined. Finally, you would have 2 skill #'s based on primary class and "challenge/threat rating" where the lower number represented the average skill level, and the higher represented the rating for the characters specialties which could also be then listed with the role.</p><p></p><p>I supposed that you might end up with entries that looked like this:</p><p></p><p>prim. class: Ranger</p><p>Roles: (1) forrest protector, (2) survivalist.</p><p>Purpose: short term ally while party travels through vesve forrest</p><p>Stats: total plusses = CR</p><p>feats: (= 1/2 CR + 2)</p><p> Role 1: ambi/twf/wp. focus/expertise/impr. crit/etc./etc. </p><p> Role 2: ambi/twf/tracking/pbs/imp. init/far shot/alertness/etc/etc</p><p>Skills: Avg=1/2 CR. Specialties = CR +2, #spec. skills = 1/3 CR.</p><p> Role 1: Hide, MS, riding, rope use, sense motive, etc, etc.</p><p> Role 2: wilderness lore, rope use, spot, listen, search, etc.</p><p></p><p>...you get the idea....then you would just need to work on fleshing out some broad-level roles for each primary class. You could even extend the idea of primary class to include specific multiclass combos etc. (A Brigand? even levels of figher and rogue say). Then during play you just refer to this, assign the CR (or your own threat rating really), pick the role and follow the prompts to see what the character has.</p><p></p><p>I realized early on that this is missing something...some way to make it easier to come up with all of the roles and classes you would need...and it's not perfect....but I also think this idea might find a nice where you don't want just average BAB + hp's no details NPC's, but you don't want to do a full character sheet either...sort of an inbetween option. </p><p></p><p>What do you think - anyone have any ideas to take off with and improve/complete my starting groundwork?</p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="jfiz, post: 51701, member: 2856"] [b]two ideas...CR based stuff and d20 light?[/b] Ok first of all, I had given some thought to this previously, but I'd like your thoughts on the matter before I go to far with it on my own... Has anyone considered developing a system where NPC details could be benchmarked against their CR, or an overall made up "threat rating" type of thing? What I thought was that you might develop a flow chart type of thing, based on the NPC's primary class from the core classes. Based on this primary class and what challenge/threat rating you wanted, you could assign a general attack bonus, AC, #spells with levels, average HP's, etc. Then each entry in the flow chart would have a section for "role" or threat description, where brief feat lists and # of feats would be defined. Finally, you would have 2 skill #'s based on primary class and "challenge/threat rating" where the lower number represented the average skill level, and the higher represented the rating for the characters specialties which could also be then listed with the role. I supposed that you might end up with entries that looked like this: prim. class: Ranger Roles: (1) forrest protector, (2) survivalist. Purpose: short term ally while party travels through vesve forrest Stats: total plusses = CR feats: (= 1/2 CR + 2) Role 1: ambi/twf/wp. focus/expertise/impr. crit/etc./etc. Role 2: ambi/twf/tracking/pbs/imp. init/far shot/alertness/etc/etc Skills: Avg=1/2 CR. Specialties = CR +2, #spec. skills = 1/3 CR. Role 1: Hide, MS, riding, rope use, sense motive, etc, etc. Role 2: wilderness lore, rope use, spot, listen, search, etc. ...you get the idea....then you would just need to work on fleshing out some broad-level roles for each primary class. You could even extend the idea of primary class to include specific multiclass combos etc. (A Brigand? even levels of figher and rogue say). Then during play you just refer to this, assign the CR (or your own threat rating really), pick the role and follow the prompts to see what the character has. I realized early on that this is missing something...some way to make it easier to come up with all of the roles and classes you would need...and it's not perfect....but I also think this idea might find a nice where you don't want just average BAB + hp's no details NPC's, but you don't want to do a full character sheet either...sort of an inbetween option. What do you think - anyone have any ideas to take off with and improve/complete my starting groundwork? Thanks, [/QUOTE]
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