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Anyone else long for old days simplicity?
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<blockquote data-quote="jfiz" data-source="post: 51809" data-attributes="member: 2856"><p><strong>D20 light...</strong></p><p></p><p>Ok, you are taking a *very* different approach.</p><p></p><p>What I would envision as a D20 light system would not include limiting levels, fewer classes/spells/skills/feats/races etc.</p><p></p><p>Instead, I'd be more interested in actually simplifying the game mechanics....i.e. change/remove AoO's, simply calculations for to-hit, AC, how hps and AC work etc...would focus on in game mechanics simplification.</p><p></p><p>As far as character creation, the only things I'd really consider would be to make it slightly easier to spend skill points and pick spells and feats, mainly just to speed up character creation. I wouldn't want to see this for "newbies" but rather for experienced gamers who just want a more mechanics light system based around d20 core concepts, with slightly faster character creation but with most of the options left in and high level play still available.</p><p></p><p>For what purpose, you might ask? Ok...for example, I am meeting with my normal playing group tonight, but our DM will not be present. We would like to spend the time by very quickly rolling up some high level characters and playing a 1 session adventure involving a high level, well established enemy...maybe a stomp the dragon or save the world at the last minute from the evil cult mastermind at the core of the plot type of thing.</p><p></p><p>We'd like to keep it DnD/d20-ish, but we can't afford the extra time it takes to make up characters, and especially figure out AoO's or complex combat rules or other mechanics so we'd like a much FASTER version of d20 to support high level 1-shots like this...</p><p></p><p>Any ideas?</p><p></p><p>Thanks,</p></blockquote><p></p>
[QUOTE="jfiz, post: 51809, member: 2856"] [b]D20 light...[/b] Ok, you are taking a *very* different approach. What I would envision as a D20 light system would not include limiting levels, fewer classes/spells/skills/feats/races etc. Instead, I'd be more interested in actually simplifying the game mechanics....i.e. change/remove AoO's, simply calculations for to-hit, AC, how hps and AC work etc...would focus on in game mechanics simplification. As far as character creation, the only things I'd really consider would be to make it slightly easier to spend skill points and pick spells and feats, mainly just to speed up character creation. I wouldn't want to see this for "newbies" but rather for experienced gamers who just want a more mechanics light system based around d20 core concepts, with slightly faster character creation but with most of the options left in and high level play still available. For what purpose, you might ask? Ok...for example, I am meeting with my normal playing group tonight, but our DM will not be present. We would like to spend the time by very quickly rolling up some high level characters and playing a 1 session adventure involving a high level, well established enemy...maybe a stomp the dragon or save the world at the last minute from the evil cult mastermind at the core of the plot type of thing. We'd like to keep it DnD/d20-ish, but we can't afford the extra time it takes to make up characters, and especially figure out AoO's or complex combat rules or other mechanics so we'd like a much FASTER version of d20 to support high level 1-shots like this... Any ideas? Thanks, [/QUOTE]
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