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Anyone else long for old days simplicity?
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<blockquote data-quote="Kichwas" data-source="post: 52784" data-attributes="member: 891"><p>I do near the same.</p><p></p><p>I give the mook's stats as I need them. Such as assigning the hit points the moment the first player makes it on a to hit roll...</p><p></p><p>But the "guys with names" usually get a character sheet. Though more often they only get mental or physical notes on who they are and what their motivations entail.</p><p></p><p>If I really think I'll need it I'll do up a sheet. But usually that only comes about when I'm bored or I'm trying to make sure some idea is fair to toss at the players. Such as when I gave the Sovereign Stone spell casting rules a test run by making a ratman mage and throwing him against the PCs. He was one of 5 NPCs in the entire campaign to get a writeup.</p><p></p><p></p><p>On newbies and pregens: experienced roleplayer love making characters (usually). Even for a new RPG system. But newbie players and sometimes even old hats under a new system tend to prefer just telling what they want in non game terms and having help translate it.</p><p></p><p>Almost everybody knows fantasy. So you can often get a character desription out of people and then turn it into game stats for them.</p><p></p><p>But you should always let them redesign it later when they know the rules or when they feel your translation doesn't match their vision.</p><p></p><p>In fact that last clause in my games applies to all players. Everybody gets three sessions with a character to get me a finalized character sheet. Though I often accept revisions even after that point. Especially if I add a new book to the list of allowed sources for the game.</p><p></p><p>Much better to allow revisions to an existing PC to make it better fit the way the player sees it than to cause them to try and switch it out for a new PC and thus risk disrupting the current storyline.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 52784, member: 891"] I do near the same. I give the mook's stats as I need them. Such as assigning the hit points the moment the first player makes it on a to hit roll... But the "guys with names" usually get a character sheet. Though more often they only get mental or physical notes on who they are and what their motivations entail. If I really think I'll need it I'll do up a sheet. But usually that only comes about when I'm bored or I'm trying to make sure some idea is fair to toss at the players. Such as when I gave the Sovereign Stone spell casting rules a test run by making a ratman mage and throwing him against the PCs. He was one of 5 NPCs in the entire campaign to get a writeup. On newbies and pregens: experienced roleplayer love making characters (usually). Even for a new RPG system. But newbie players and sometimes even old hats under a new system tend to prefer just telling what they want in non game terms and having help translate it. Almost everybody knows fantasy. So you can often get a character desription out of people and then turn it into game stats for them. But you should always let them redesign it later when they know the rules or when they feel your translation doesn't match their vision. In fact that last clause in my games applies to all players. Everybody gets three sessions with a character to get me a finalized character sheet. Though I often accept revisions even after that point. Especially if I add a new book to the list of allowed sources for the game. Much better to allow revisions to an existing PC to make it better fit the way the player sees it than to cause them to try and switch it out for a new PC and thus risk disrupting the current storyline. [/QUOTE]
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