Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Anyone else long for old days simplicity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Vangarel" data-source="post: 52945" data-attributes="member: 223"><p>I don't know, start a thread, go home, come back and look what's happened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Judging by all the response this has generated it seems fairly obvious that I'm not alone with these thoughts.</p><p></p><p>The original post was not to do with mechanics, or stat blocks being better now a days, or newbies (I'm hardly that having played for 20 years), it was to do with the feeling that 1st edition describe a 9th level fighter (I could do it even now) compared to 3E where you have feats and skills and prestige classes to think of. As I said originally in terms of options 3E is much better but in terms of coming up with logical thought out character stats (not just random through a generator - although these have their place also to throw curve balls into predefined thinking) that don't leave out that the fighter should have taken this feat or that skill to get into that prestige class. Sure they can be reverse engineered (a 4th level Bow Initiate is X so he must have all these) and the blanks can be guesstimated, but it just seemed simplier in the old days. If you wanted a specific type of fighter you made it into a class all of its own (there were no choices).</p><p></p><p>Anyway, I'm rambling a bit here, but its almost like some of the others have suggested, a netbook of classes with easy logical choices statted out in advance.</p><p></p><p>As an idea here is the choice facing a fighter (using core rules only - no splatbooks):</p><p></p><p>Human (3 feats, probably) - does he take Power Attack so he can get Cleave (useful at 1st level) and Weapon Focus (almost a must have for any 1st level fighter) or does he use the 2 spare feats to bump up Toughness, Saving Throws, Initiative, or fight with Two weapons, etc.</p><p></p><p>You get the point? If the fighter isn't human then there are only 2 feats so the choice is harder (or simpler). Now this is just one character class at 1st level with no thought for prestige classes or what he wants to be when he's grown up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What about all the other classes? A DM already has to keep a massive amount of info in his head without having to think about all the character creation options. Why is this important, well if pressed for time (as I am), and not wanting to give XP away cheaply by underpowering or making bad choices needlessly, it is time consuming and difficult (especially in game) to do this.</p><p></p><p>Now anyone who doesn't DM might think its not that difficult but I play once a week, I don't want to pregenerate lots of characters in addition to writing up an entire adventure (I don't have the time).</p><p></p><p>The original idea by jfiz has merit, and so lets create the Netbook of Archetypes. I'm going to get started on thinking some through and see what I come up with. I'll let you know.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 52945, member: 223"] I don't know, start a thread, go home, come back and look what's happened. :D Judging by all the response this has generated it seems fairly obvious that I'm not alone with these thoughts. The original post was not to do with mechanics, or stat blocks being better now a days, or newbies (I'm hardly that having played for 20 years), it was to do with the feeling that 1st edition describe a 9th level fighter (I could do it even now) compared to 3E where you have feats and skills and prestige classes to think of. As I said originally in terms of options 3E is much better but in terms of coming up with logical thought out character stats (not just random through a generator - although these have their place also to throw curve balls into predefined thinking) that don't leave out that the fighter should have taken this feat or that skill to get into that prestige class. Sure they can be reverse engineered (a 4th level Bow Initiate is X so he must have all these) and the blanks can be guesstimated, but it just seemed simplier in the old days. If you wanted a specific type of fighter you made it into a class all of its own (there were no choices). Anyway, I'm rambling a bit here, but its almost like some of the others have suggested, a netbook of classes with easy logical choices statted out in advance. As an idea here is the choice facing a fighter (using core rules only - no splatbooks): Human (3 feats, probably) - does he take Power Attack so he can get Cleave (useful at 1st level) and Weapon Focus (almost a must have for any 1st level fighter) or does he use the 2 spare feats to bump up Toughness, Saving Throws, Initiative, or fight with Two weapons, etc. You get the point? If the fighter isn't human then there are only 2 feats so the choice is harder (or simpler). Now this is just one character class at 1st level with no thought for prestige classes or what he wants to be when he's grown up. :) What about all the other classes? A DM already has to keep a massive amount of info in his head without having to think about all the character creation options. Why is this important, well if pressed for time (as I am), and not wanting to give XP away cheaply by underpowering or making bad choices needlessly, it is time consuming and difficult (especially in game) to do this. Now anyone who doesn't DM might think its not that difficult but I play once a week, I don't want to pregenerate lots of characters in addition to writing up an entire adventure (I don't have the time). The original idea by jfiz has merit, and so lets create the Netbook of Archetypes. I'm going to get started on thinking some through and see what I come up with. I'll let you know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone else long for old days simplicity?
Top