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Anyone else long for old days simplicity?
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<blockquote data-quote="Henry" data-source="post: 53190" data-attributes="member: 158"><p>I fall in with Joshua and Arcady's camp on this one: Most of the time, I only have raw base stats for NPC "mooks," and only add feats and skills as needed to spice things up. I don't have to be 100% correct, and I know the general guidelines (no characters with whirlwind attack at 6th level, no 5th level mages casting disintegrate, no 7th level barbarians getting damage reduction, etc. etc.)</p><p></p><p>I think some people here are also forgetting the Warrior NPC class. It is the perfect "fighter-lite" to use for NPC's - not all non-spellcasting combatants are going to be fighters, barbarians, or rangers (or even rogues). The NPC warrior was designed to beef up humanoids, thugs, and the like to use against PC's. Just put them one level ahead of the fighter you were going to use at the same CR.</p><p></p><p>Also, Experts, Aristocrats, and Adepts work as excellent NPC's- it's just that people seem to forget them and want to go with just core classes.</p><p></p><p>Finally, 1E & 2E had one problem that 3E does not - I can now figure out the BAB, hit points, saves, Armor class, and Spell use of an NPC simply by taking one minute and thinking it out - I could not do this in 1E, except by wrote memorization. Is there ANYONE out there who had the Saving Throw charts for all four classes memorized? I couldn't even do one, because they were so haphazard and did not follow a logical formula. Now, I can tell you any character's base saves in my head, and therefore their final saves.</p><p></p><p>1E was fun, I had many good times with it, but I have a very hard time visualizing playing it. It's the old "you've tried a washer and dryer, now go back to your rock, your lye soap, and your clothesline" syndrome.</p><p></p><p> quoth Orcus:</p><p></p><p></p><p>However, Clark, how many of those d6 rolls were not only inconsistent, but possibly unfair? Did that d6 take all factors into account? Did you use those SAME factors six weeks later when the group wanted to try and break through another similar stone wall? That was my only beef with making up so many rules on the fly - I could never remember them 6 weeks later when I needed them.</p><p></p><p>As for hardness and HP - that's what DM screens are for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 53190, member: 158"] I fall in with Joshua and Arcady's camp on this one: Most of the time, I only have raw base stats for NPC "mooks," and only add feats and skills as needed to spice things up. I don't have to be 100% correct, and I know the general guidelines (no characters with whirlwind attack at 6th level, no 5th level mages casting disintegrate, no 7th level barbarians getting damage reduction, etc. etc.) I think some people here are also forgetting the Warrior NPC class. It is the perfect "fighter-lite" to use for NPC's - not all non-spellcasting combatants are going to be fighters, barbarians, or rangers (or even rogues). The NPC warrior was designed to beef up humanoids, thugs, and the like to use against PC's. Just put them one level ahead of the fighter you were going to use at the same CR. Also, Experts, Aristocrats, and Adepts work as excellent NPC's- it's just that people seem to forget them and want to go with just core classes. Finally, 1E & 2E had one problem that 3E does not - I can now figure out the BAB, hit points, saves, Armor class, and Spell use of an NPC simply by taking one minute and thinking it out - I could not do this in 1E, except by wrote memorization. Is there ANYONE out there who had the Saving Throw charts for all four classes memorized? I couldn't even do one, because they were so haphazard and did not follow a logical formula. Now, I can tell you any character's base saves in my head, and therefore their final saves. 1E was fun, I had many good times with it, but I have a very hard time visualizing playing it. It's the old "you've tried a washer and dryer, now go back to your rock, your lye soap, and your clothesline" syndrome. quoth Orcus: However, Clark, how many of those d6 rolls were not only inconsistent, but possibly unfair? Did that d6 take all factors into account? Did you use those SAME factors six weeks later when the group wanted to try and break through another similar stone wall? That was my only beef with making up so many rules on the fly - I could never remember them 6 weeks later when I needed them. As for hardness and HP - that's what DM screens are for. :) [/QUOTE]
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