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Anyone else long for old days simplicity?
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<blockquote data-quote="Gez" data-source="post: 53248" data-attributes="member: 1328"><p>Ah, good old simplicity of 2e... </p><p>"The wizard throw a fireball at you, make your save"</p><p>"I succeed, I have special bonuses on my save vs. spells"</p><p>"You forgot that I said before he grabbed his wand. He used a wand of fireball. Make your save vs. wand"</p><p></p><p>Or in the same category "What's the difference between Save vs. Death and Save vs. Magical Death ?"</p><p></p><p>Or "You have three types of proficiencies: weapon proficiencies, non-weapon proficiencies, and thief skills. Thief skills are percentiles you must roll below, non-weapon proficiencies are "boolean" -- you either have it or not, and for weapon proficiency, you need to roll up. Also, sometimes, you'll make Ability checks, for example to break a door or to lift an heavy object, you'll make a Strength check. To break a door, you'll have to roll a d% and consult this table, your chance of success depends of your score. To lift something, you must roll under your Strength score, with a possible score. Finally, you sometimes also will have to roll and add your ability score, or ability modifier. While I'm talking about ability modifier, you have one different chart by ability, modified thing, and sometimes class -- for example, the bonus hit points to HD from Constitution are different wether you're a fighter or a rogue. Now, I'll talk about the multiclassing rules, they are the very embodiment of simplicity: humans can't be multiclassed, but they can forsake a class to gain levels in another, it is dual classing. When you dual class, you lose instantly all your capacities in your first class until your new level equal your old level. For example, a fighter dual-classing to wizard would suddenly don't know what a sword is, but after having heavily trained in wizardry, he'll regain all his fighting skills. Because he read lots of spellbooks. If you're not human, or if you're an human but wizard/cleric of Thoth, you can multiclass, that is gain several class at the same time. Note you have some restrictions about allowed combinations. Your multiclass can only be with main classes, not subclasses --i.e. you can be a fighter/rogue, but not a ranger/bard. Except if you're a half-elf ranger following Mielikki, who are allowed to be multiclassed ranger/druid. Humans following Mielikki can't multiclass, and only humans and half-elves can follow Mielikki. You'll see the rules for multiclassing in the PHB, and the exceptions and addenda scattered in these 37 conflicting sourcebooks. Now, we'll see how intuitive the AD&D system, is, let me explains you the THAC0/AC system. It must be low, that's why you need every items that gives you plusses on these. Because you substract. So, an item with +2 AC is in fact an item that gives -2 AC. But most items gives you a fixed AC, like an armor or a ring of protection. If you have other modifiers to AC, just compute 10-fixed item AC and you have the plus of the item. Subtract it. Simple, and straightforward. Let's head to the experience tables, you'll see, it's very, very easy, basically each class has its own experience table, that progress in non-regular ways, and ..."</p><p></p><p></p><p><strong><u>NO ! I ABSOLUTELY DON'T MISS THE SIMPLICITY OF THE OLD DAYS ! I DON'T MISS IT ! I LOVE THE COMPLEXITY OF NOW ! I UNDERSTAND BETTER COMPLEXITY THAN SIMPLICITY ! WHEN IT'S SIMPLE, IT HURTS MY HEAD ! THE SIMPLICITY OF AD&D2 MAKE MY HEAD EXPLODES AND IT STAINS THE WALLS ! WITH THE ARCANE MECHANISMS OF D&D3, THE WALLS ARE CLEANS AND THE INTEGRITY OF MY HEAD IS PRESERVED ! LONG LIVE COMPLEX AND UNINTUITIVE SYSTEMS ! THEY ARE THE WAY TO GO !</u></strong></p><p></p><p>All that IMHO, of course.</p></blockquote><p></p>
[QUOTE="Gez, post: 53248, member: 1328"] Ah, good old simplicity of 2e... "The wizard throw a fireball at you, make your save" "I succeed, I have special bonuses on my save vs. spells" "You forgot that I said before he grabbed his wand. He used a wand of fireball. Make your save vs. wand" Or in the same category "What's the difference between Save vs. Death and Save vs. Magical Death ?" Or "You have three types of proficiencies: weapon proficiencies, non-weapon proficiencies, and thief skills. Thief skills are percentiles you must roll below, non-weapon proficiencies are "boolean" -- you either have it or not, and for weapon proficiency, you need to roll up. Also, sometimes, you'll make Ability checks, for example to break a door or to lift an heavy object, you'll make a Strength check. To break a door, you'll have to roll a d% and consult this table, your chance of success depends of your score. To lift something, you must roll under your Strength score, with a possible score. Finally, you sometimes also will have to roll and add your ability score, or ability modifier. While I'm talking about ability modifier, you have one different chart by ability, modified thing, and sometimes class -- for example, the bonus hit points to HD from Constitution are different wether you're a fighter or a rogue. Now, I'll talk about the multiclassing rules, they are the very embodiment of simplicity: humans can't be multiclassed, but they can forsake a class to gain levels in another, it is dual classing. When you dual class, you lose instantly all your capacities in your first class until your new level equal your old level. For example, a fighter dual-classing to wizard would suddenly don't know what a sword is, but after having heavily trained in wizardry, he'll regain all his fighting skills. Because he read lots of spellbooks. If you're not human, or if you're an human but wizard/cleric of Thoth, you can multiclass, that is gain several class at the same time. Note you have some restrictions about allowed combinations. Your multiclass can only be with main classes, not subclasses --i.e. you can be a fighter/rogue, but not a ranger/bard. Except if you're a half-elf ranger following Mielikki, who are allowed to be multiclassed ranger/druid. Humans following Mielikki can't multiclass, and only humans and half-elves can follow Mielikki. You'll see the rules for multiclassing in the PHB, and the exceptions and addenda scattered in these 37 conflicting sourcebooks. Now, we'll see how intuitive the AD&D system, is, let me explains you the THAC0/AC system. It must be low, that's why you need every items that gives you plusses on these. Because you substract. So, an item with +2 AC is in fact an item that gives -2 AC. But most items gives you a fixed AC, like an armor or a ring of protection. If you have other modifiers to AC, just compute 10-fixed item AC and you have the plus of the item. Subtract it. Simple, and straightforward. Let's head to the experience tables, you'll see, it's very, very easy, basically each class has its own experience table, that progress in non-regular ways, and ..." [b][u]NO ! I ABSOLUTELY DON'T MISS THE SIMPLICITY OF THE OLD DAYS ! I DON'T MISS IT ! I LOVE THE COMPLEXITY OF NOW ! I UNDERSTAND BETTER COMPLEXITY THAN SIMPLICITY ! WHEN IT'S SIMPLE, IT HURTS MY HEAD ! THE SIMPLICITY OF AD&D2 MAKE MY HEAD EXPLODES AND IT STAINS THE WALLS ! WITH THE ARCANE MECHANISMS OF D&D3, THE WALLS ARE CLEANS AND THE INTEGRITY OF MY HEAD IS PRESERVED ! LONG LIVE COMPLEX AND UNINTUITIVE SYSTEMS ! THEY ARE THE WAY TO GO ![/u][/b] All that IMHO, of course. [/QUOTE]
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