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Anyone else looking forward to the next Priest Classes Packet? What do you expect?
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<blockquote data-quote="Yaarel" data-source="post: 8865654" data-attributes="member: 58172"><p>The Druid Wildshape might mechanize as a Channel Divinity. That would actually make it easier to have Druid subclasses to swap Wildshape Channel Divinity for a different Channel Divinity, like summoning.</p><p></p><p>Likewise, "Divinity" can be understood more abstractly as a sacred Community, where nature beings (Elementals, Plants, Beasts, along with living Humanoids) are members of the sacred Community.</p><p></p><p></p><p></p><p>So far, the 5e Druid has been:</p><p></p><p>• Shapeshifter</p><p>• Beast magic</p><p>• Plant magic</p><p>• Weather magic</p><p>• Elementalism</p><p>• Healer</p><p>• Fey magic</p><p></p><p>These awkwardly lack synergy in mechanics and thematic focus in concept.</p><p></p><p>Plant magic might work better when understood as an additional Element. Weather magic is Air-Water Elementalism. Then Fire and Earth. Meanwhile, Beast magic and Shapeshifter work well together. Perhaps Beast includes Human too, whence a Shapeshifter that impersonates Humanoids. Living animals also relate to Healing. To take on Elemental forms instead of Beast forms is also possible.</p><p></p><p></p><p></p><p>Possibly, a future UA will reorganize the Druid features, in order to allow more mechanical specialization and thematic focus.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8865654, member: 58172"] The Druid Wildshape might mechanize as a Channel Divinity. That would actually make it easier to have Druid subclasses to swap Wildshape Channel Divinity for a different Channel Divinity, like summoning. Likewise, "Divinity" can be understood more abstractly as a sacred Community, where nature beings (Elementals, Plants, Beasts, along with living Humanoids) are members of the sacred Community. So far, the 5e Druid has been: • Shapeshifter • Beast magic • Plant magic • Weather magic • Elementalism • Healer • Fey magic These awkwardly lack synergy in mechanics and thematic focus in concept. Plant magic might work better when understood as an additional Element. Weather magic is Air-Water Elementalism. Then Fire and Earth. Meanwhile, Beast magic and Shapeshifter work well together. Perhaps Beast includes Human too, whence a Shapeshifter that impersonates Humanoids. Living animals also relate to Healing. To take on Elemental forms instead of Beast forms is also possible. Possibly, a future UA will reorganize the Druid features, in order to allow more mechanical specialization and thematic focus. [/QUOTE]
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Anyone else looking forward to the next Priest Classes Packet? What do you expect?
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