Anyone else miss monster books?

Knightfall1972 said:
I'm very picky about the monster books I buy.


Likewise. So much can be built from the ground up, so easily, and so many of the standards can be adjusted with levels and templates, that it becomes hard to justify too many monster book purchases, IMO.
 

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more mosters good! :]
the DM can never have 2 many monster books. with as many pc's as ive seen reading the monster manual - even for legitmate summong information :uhoh: the prepaired DM always has those books containing those little "gems" to spring on the players. no one can be familaliar with ALL the monsters anymore.

on that note i wasnt aware the there was a tome of horrors II . . . guess im gonna be buying some new ooks in 06 . . .
 


I haven't enjoyed the "exploration of monster"-type books, such as Lords of Madness or Libris Mortis. I *love* new foes for my PCs to fight.

Monster Manual III I found very interesting, as I felt that Wizards showed a much clearer grasp of the 3.5e mechanics for monsters in it than in previous efforts; thus, I'm very much looking forward to MMIV to see what happens there!

Although I'm glad I have Tome of Horrors, it doesn't excite me any more.

Cheers!
 

Farhrad(sp),

Spontanteous golems arose when ambient magic energies infused otherwise non-sentient material and then made it semi-sentient and moveable. One example was spontatenous Hang man Golem, where a scaffording came to life after someone died.
 

Monster books are good. These days they are about the only D&D books (not counting modules) that I still buy.

I just don't want more unnessecary humanoids, but more abberations, beasts and monstrous monsters.
 

Calico_Jack73 said:
I'd like to see monster book structured around a theme. Maybe one book that contains nothing but a crapload of undead...

Well, then your wish is granted. The Dread Codex is a crapload of undead with more than just stats. Each monster has sample treasure hoards (where applicable) and suggestions for use in your campaign. Available in pdf or print here: http://www.rpgnow.com/product_info.php?products_id=4972&SRC=EnWorld

But aside from the cheap plug, I also say "bring on more monster books." These are the first books I go to when designing an adventure. Because without a cool bad guy, what's a hero to do? ;)
 

I went through a phase where I was snapping up every monster book that came out. But you know what? I've never used most of them, and I never will. I like to use a small palette of monsters as antagoinsts, because I think that the playable races make the most interesting foes rather than a bunch of mindless creatures. Once I realized this, I stopped buying monster books. Heck, I never even bothered picking up MM3.

About the only monster book I would like to see is Monsternomicon, volume 2.
 

My issue with Monster books is that too often they are creating monsters just for the point of creating monsters, without consideration to how this creature would come into being or fit into an ecosystem in the first place. Perhaps I am too logical, but I often read monster descriptions and say WTF? How in the hell would something like that even develop to begin with? It's like somebody put all these super kewl powers in a hat, then drew four or five out and assigned them to a creature.
 

*has Monsternomicon* I still don't get why anyone likes it... yes the monsters are interesting. Yes it's makes the more than stat blocks. But honestly, I just don't FEEL the monsters like I do in ToH or the CCs.
 

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