Nytmare
David Jose
Hold me back.3 whooping choices.
Chess is the most boring game ever.
Hold me back.3 whooping choices.
Many skills are nearly non-existent. As an example, how many people actually try Intimidate in combat? Disarm Trap? Detect Magic?
Are you DMing? Cause it could certainly happen more often. That said, it can happen a lot more than you'd expect - the fight my group was in last session had people jumping up and getting knocked off bookshelves, for instance.What good is Bullrushing a foe 90+% of the time? Sure, if he is standing next to a pit or cliff or hazard, but how often does that really happen?
Shift plus Charge actually usually solves that. In addition... taking OAs really is okay.The Fighter cannot charge foe #2 without giving an Opportunity Attack to foe #1 that he is engaged with already.
Why swing away on the rope instead of swinging into an attack? I mean, Robin Hood it up... shift away, rope swing into someone, or dropping the chandelier on someone, etc.If a PC is in melee, is he really going to try to shift away and then swing away on a rope? And even if he does, he did not get an attack that round and how many rounds is he going to do this?
And, again, this isn't that much different in most systems. You actually really don't want to have more than a handful of good options at any time to avoid paralyzing people and slowing down the game.It's one thing to list the 12 things a PC can do. It's another to realize that based on the situation (including which powers have already been used), that there really are only 2 or 3 or maybe 4 good choices available at any given moment in time.
Depends on the campaign, but I mostly agree with you here. It's more of a rare thing, not an expected standard.How often is Turn Undead really applicable?
Part of it may also depend on the length of your combats... I mean, I didn't use any ability more than once in the previous two combats... and I finished with an encounter left in the last one, with my 5th level character (daily, encounterx2, at-willx2 in the first, daily, encounterx1, at-willx2 in the second)Here's a challenge for you. List the actions that the PCs do in your next 3 encounters. Let's analyze them for percentages of At Wills, Encounters, Dailies, skills, maneuvers, etc. Don't tell the players that you are doing this so as to not skew the results.
Here's a challenge for you. List the actions that the PCs do in your next 3 encounters. Let's analyze them for percentages of At Wills, Encounters, Dailies, skills, maneuvers, etc. Don't tell the players that you are doing this so as to not skew the results.
Tactically speaking, why are people jumping up on bookcases and swinging from chandeliers? Just cause it's cool? That is the problem I tend to run across. Showy tends to be horrible when you screw up and a marginal at best advantage if you don't.
How do you encourage people to be over the top instead of just dressing up that they attack with general at will #2 and describing it in various different ways.
Tactically speaking, why are people jumping up on bookcases and swinging from chandeliers? Just cause it's cool? That is the problem I tend to run across. Showy tends to be horrible when you screw up and a marginal at best advantage if you don't.
How do you encourage people to be over the top instead of just dressing up that they attack with general at will #2 and describing it in various different ways.
FWIW, my genesai Warlord 4 has SEVEN Encounter Powers:
- Earthshock (racial)
- Scorching Burst (multi-wiz)
- Second Wind (duh)
- Inspiring Word....twice!
- Warlord's Favor (attack 1)
- Knight's Move (utility 2)
- Follow Me In (attack 3)
Not to mention the action point (once per 2 encounters). Then add in a Daily class power and two magic item daily powers....I often go most of a combat without ever using an At-Will!