Anyone else out there with rule overload?

I understand your gripe but your still missing my point, this is a roleplaying game, around the table there are players and a DM (or two). Sorry if I'm trying to teach you to suck eggs but in skill challenges, my players want to discover where X is.

If your players are winning skill challenges by rolling 8's or 18's then you're not doing it right anyway, see below, at least not at my table.

Player one is social skill savvy but rolls crap, fair enough, if the players are bored we have a punch up, swearing match, I belittle him (or rather the NPC does in game). The players either accept the failure or one of the other players jump in and tries Intimidate, or Acrobatics to distract the NPC doing the nasty. If the rolls look good, or there are enough +2 aid another checks going on, or I just feel like rewarding good roleplay then that's the first success in the skill challenge. Move on...

Your players should be having crazy and cool ideas all the time, and you should be rewarding them for their ideas- reward roleplay always, the more of it that happens (and gets rewarded) the more it happens.

If not, let's try again, with a parting hint from NPC about how to improve their chances- 'you'll never find X, he don't want to be found, he's gone underground'- PCs head to the Sewermen's Union.

The point is this isn't a Video Game, the rules are always guidelines, I believe it says that somewhere (everywhere).

You can't play by the rules, and who in life wants to...

I've played with guys that have been so articulate, clever and in-game savvy that it's just been silly to reduce success down to a roll of a dice- combat I've no problem with being dice-reliant. But if the Paladin of Pelor chases off the bad guys, rescues the street urchin, feeds and clothes the fellow, recommends he visits his church, cures the street urchins mum and then rolls a '1', then screw the dice- the story is all.

As a DM you have to play (always) towards the PCs victory, your job is not to put things in place that can cause the narrative to fail- if they fail the skill challenge drop all DCs by 5 and/or change the Skill Challenge and/or have a big fight and have the bad guy reveal all.

RAW is good, no doubt, but I watch professional sports all the time- they cheat and/or break the rules all of the time, or try to. In my job- same thing.

Rules, as regards skill challenges, are in fact incorrectly labeled IMHO, like the Pirate Code, they're more just guidelines.

The game must go on, the players need to be able succeed (through good roleplay and clever ideas), keep that in mind and all else fades into the background.

One last thing- games designers are not always right, they're right quite a lot (or at least 90-whatever%) of the book is RAW for me and my guys. Then again the House Rules I put in place don't always work either, and I'm only trying to fix the odd % of the RAW that I don't like. So, they're better than me at coming up with rules to keep me and my peeps amused.

Parting shot, your world is not my world, and yet we both come together to play by a set of rules, trying to please all of the people all of the time is impossible, my suggestions above may not be to your liking- the onus is upon you to figure it out, that's why you're writing in here; because you are clearly passionate about you D&D, you're articulate, and you want answers- always be looking for answers, or at least asking questions.

;)

I honestly have no idea what your point is. My problem was that I wanted to play by the rules and the rules didn't work. By the rules, in a skill challenge, you need to get X number of successful skill checks before Y number of failed checks. My PCs were failing checks, even though they were rolling well, because the DCs were too high.
Then the errata came out and I had the opposite problem; skill challenges weren't challenging because my PCs could roll poorly and still pass the DC.

Honestly, how you handle skill challenges doesn't make any difference to what I'm talking about. My whole point was that when 4e came out, I wanted to play completely by the book for a change. So that's what my group tried, and it didn't work because the rules were broken.

Also, you seem to think that all my PCs are doing is saying "I'll try a Diplomacy check. [rolls dice] Is an 18 high enough?". That's not what's going on. There needs to be roleplaying on top of the roll-playing. But, the "by the book" mechanics still need a check, no matter how well the PC roleplayed the situation. Sure, good roleplaying can be rewarded by a bonus to a check, or by a reroll, but if the player needs to roll a 19 just to pass the DC on a "level appropriate challenge" then the rules are broken.

The errata is also broken, for the opposite reason.

Yes, skill challenges can be handled differently then the "by the book" method. That's what I now do, because the by the book method didn't work.

Finally, I don't think you understand what "teaching someone to suck eggs" means. It means that you shouldn't offer advise on a subject to someone that is an expert in that subject. By saying "Sorry if I'm trying to teach you to suck eggs" you are saying that you're sorry to offer advise to me on a subject that I am an expert in. But then you go on to offer me a whole boatload of advise, so.....what?

Teach your grandmother to suck eggs - Idiom Definition - UsingEnglish.com
 

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Finally, I don't think you understand what "teaching someone to suck eggs" means. It means that you shouldn't offer advise on a subject to someone that is an expert in that subject. By saying "Sorry if I'm trying to teach you to suck eggs" you are saying that you're sorry to offer advise to me on a subject that I am an expert in. But then you go on to offer me a whole boatload of advise, so.....what?

I first heard that saying in the "Happy Happy Joy Joy" song on Ren and Stimpy. Then I heard the lines they use in that song in a Charleston Heston movie called "Three Violent People".

I would like to point out that I do not think most GMs are trying to "win" each encounter. They just try to make the encounter challenging. If I see that the players are losing I'll start fibbing rolls or have the monsters make tactical mistakes. Although I'm sure I make tactical mistakes even when I'm at my best. I have faith in my players though. As long as I design the encounters so that they are around their level they will do fine. I have found 4e to be the best edition in encounter design by the way.
 

I honestly have no idea what your point is. My problem was that I wanted to play by the rules and the rules didn't work. By the rules, in a skill challenge, you need to get X number of successful skill checks before Y number of failed checks. My PCs were failing checks, even though they were rolling well, because the DCs were too high.
Then the errata came out and I had the opposite problem; skill challenges weren't challenging because my PCs could roll poorly and still pass the DC.

Honestly, how you handle skill challenges doesn't make any difference to what I'm talking about. My whole point was that when 4e came out, I wanted to play completely by the book for a change. So that's what my group tried, and it didn't work because the rules were broken.

Also, you seem to think that all my PCs are doing is saying "I'll try a Diplomacy check. [rolls dice] Is an 18 high enough?". That's not what's going on. There needs to be roleplaying on top of the roll-playing. But, the "by the book" mechanics still need a check, no matter how well the PC roleplayed the situation. Sure, good roleplaying can be rewarded by a bonus to a check, or by a reroll, but if the player needs to roll a 19 just to pass the DC on a "level appropriate challenge" then the rules are broken.

The errata is also broken, for the opposite reason.

Yes, skill challenges can be handled differently then the "by the book" method. That's what I now do, because the by the book method didn't work.

Finally, I don't think you understand what "teaching someone to suck eggs" means. It means that you shouldn't offer advise on a subject to someone that is an expert in that subject. By saying "Sorry if I'm trying to teach you to suck eggs" you are saying that you're sorry to offer advise to me on a subject that I am an expert in. But then you go on to offer me a whole boatload of advise, so.....what?

Teach your grandmother to suck eggs - Idiom Definition - UsingEnglish.com

Sorry about the english idiom- what I was trying to say is okay, the skill challenges are broken twice over, for your group, then what...

Yes that makes the rules broken but the point is the rules are not set in stone, if they don't work then fix them. Games Designers can't guarantee to get everything right for all of the people all of the time- you seem angry that the numbers don't work for you...

I'm suggesting that that still leaves 99% of the rules unbroken and okay, if this is the case then surely this is great- I remember how bad some of the rules were in previous editions, if the 4e skill challenges are they only that doesn't work for you then that's great.

The other stuff was me trying, but failing, to say that role-playing is the answer, give bonuses- that's in the rules, I don't have my rulebooks to hand but I'm sure somewhere it says something like-

Reward roleplaying and give bonuses for good play.

And/or

These rules are guidelines, feel free to adjust to make the game work for you.

Which it seems you have done, and got them to work- which is great.

Teaching grandmother to suck eggs is an English language saying, meaning that a person is giving advice to someone else about a subject that they already know about (and probably more than the first person)[1]

Which is why in my initial post I said 'sorry if I am trying to teach you to suck eggs'- I was apologising in advance for giving you the advise, that you perhaps already knew.

I have a Master's Degree in English and am working towards my Doctorate. I'm fairly certain I understand the phrase in question, particularly as I've just had a look at the OED and Websters to make sure.

Once again I was not attempting to rile you I was perhaps a little forthright, at the end of the day you seem IMHO to be angry that they have got the Skill Challenges wrong. I'm saying there are enough caveats within the rules to allow you to give ad hoc bonuses, to reward role-play and good ideas to make them work- if you wanted to; and that they probably do work for other people (I've not changed them, or even read the errata).

Apologies, again, if I have offended- previously, or above.

I love 4e, I don't like Skill Challenges as much as some other components, but I understand how they can be used to get the PCs to where they need to be.

Have a wonderful day.
 

Sorry about the english idiom- what I was trying to say is okay, the skill challenges are broken twice over, for your group, then what...

Yes that makes the rules broken but the point is the rules are not set in stone, if they don't work then fix them. Games Designers can't guarantee to get everything right for all of the people all of the time- you seem angry that the numbers don't work for you...

I'm suggesting that that still leaves 99% of the rules unbroken and okay, if this is the case then surely this is great- I remember how bad some of the rules were in previous editions, if the 4e skill challenges are they only that doesn't work for you then that's great.

The other stuff was me trying, but failing, to say that role-playing is the answer, give bonuses- that's in the rules, I don't have my rulebooks to hand but I'm sure somewhere it says something like-

Reward roleplaying and give bonuses for good play.

And/or

These rules are guidelines, feel free to adjust to make the game work for you.

Which it seems you have done, and got them to work- which is great.

Teaching grandmother to suck eggs is an English language saying, meaning that a person is giving advice to someone else about a subject that they already know about (and probably more than the first person)[1]

Which is why in my initial post I said 'sorry if I am trying to teach you to suck eggs'- I was apologising in advance for giving you the advise, that you perhaps already knew.

I have a Master's Degree in English and am working towards my Doctorate. I'm fairly certain I understand the phrase in question, particularly as I've just had a look at the OED and Websters to make sure.

Once again I was not attempting to rile you I was perhaps a little forthright, at the end of the day you seem IMHO to be angry that they have got the Skill Challenges wrong. I'm saying there are enough caveats within the rules to allow you to give ad hoc bonuses, to reward role-play and good ideas to make them work- if you wanted to; and that they probably do work for other people (I've not changed them, or even read the errata).

Apologies, again, if I have offended- previously, or above.

I love 4e, I don't like Skill Challenges as much as some other components, but I understand how they can be used to get the PCs to where they need to be.

Have a wonderful day.

No offense taken. I may have been a little insulting myself; it's hard to gauge tone of voice on Teh Interwebs.

Anywho, we've taken this thread pretty far off topic, so I'm gonna stop posting now.
 

I thought the same. Seriously, the complaint is that the game does not contain an archery-based controller that's labeled as a Defender and whose powers work like nothing from fantasy but modern warfare? - A glaring omission.

We're strayed too much from the topic anyway. Where I agree is that 4th edition has reached the point where I don't want new stuff anymore. .

Not entirely fair a defender is pretty much a close range controller. And I think discussing whether character design is versatile enough to cover is actually fairly on topic?
 

Not entirely fair a defender is pretty much a close range controller. And I think discussing whether character design is versatile enough to cover is actually fairly on topic?

I think the problems with a real ranged defender (martial "archer" defender) are:

  • Marking at verly long range and punishment at (very) long range
  • What would he do if he's put into melee combat? OAs b/c he's doing ranged attacks...
  • defenders should take hits from the monsters how is this going to happen when the defender is at range?
  • How do you provide a front line?
...and probably some other issues.
 


Ya know, the longbowmen was just an aside in my post.

Let me put it like this, if you are still craking out all these char options, they should be pushing the envelope a little more, and not just giving slightly tweaked versions of stuff that has already been done (several times).
 

Ya know, the longbowmen was just an aside in my post.

Let me put it like this, if you are still craking out all these char options, they should be pushing the envelope a little more, and not just giving slightly tweaked versions of stuff that has already been done (several times).
Like the psionics and rune priests... are mechanically just a tweak of what they produced previously? come on.

I dont think the Rune Priest flavor is very distinct but that yin-yang aspect is actually kind of Zen/Tao cool (...once I throw away the hammer flavor - hear the dwarf fans boo)

Any way I think they have been doing some edgier stuff... conservative though generally they are.

And there do seem to be people who have healthy amounts of imagination failures when it comes to reflavoring something that already exists. (so some which are indeed not very different might be seen as useful for some folk)
 

I would like to point out that a fighter with a longbow does mark anyone that they shoot at. They don't get the interrupt attack unless they are within melee and they can't use any fighter powers to do it but its still an option for someone who doesn't want to be a ranger.

But I too have rules overload... or at least Class overload. I think inventing new classes and new builds and new powers to go with those builds just bloats the game too much. I don't want to see 7 types of fighter with just enough powers per level to basically have the same abilities as every other fighter of that type. We have enough builds. Give us more powers for the ones we have. I especially do not like powers and abilities that have so many conditions to be true before you can use them. I see this more and more as they add more classes to the game. And I know they do this because we will send them questions like "What happens if I use this power on a Tuesday?" or "But if I use this power with my +2 death star I can destroy 3 planets at once!"

Still, I think if you have to reread a paragraph to understand something than it's just a little too complicated.
 

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