I bneeded to DM on short notice with little prep time for a hack n' slash group a while back so I decided to pull out D2 and give it a go.
The Good:
1. The magic system for magic items is a lot of fun, but like Psion iI got over it after a while.
2. I really enjoyed the monsters, expecially since monsters are a "catagory" with many critters scaled to level.
3. The back drop was easy for everyone to grasp and get into. The characters knew this was a linear adventure and just rode with it (did I mention it was a hack n' slash group).
4. Using the PH classes and races worked just fine.
The Bad:
1. The adventure in the book (3E version at least, I don't own the 2E version) is very bland as written IMHO. I needed to fall back on my knowledge of the game to give the adventure flavor.
2. Maps. Or lack thereof. There was not many maps and I ended up needing to create a lot on my own. Now I realize that encluding all the maps for the entire D2 game would have been expensive. But I would have paid extra for more maps or maybe a cool map geomorph system or something that I could reuse late. Having to do all the maps with adding to the adventure text really became time intensive considering this is a prepared adventure
3. Bordom. I hate to say it. But playing the CRPG and fighting all those creatures over and over again is quite entertaining. But doing it in a RPG got old real fast, at least from a DM perspective. Variety is a lot better.
I think it could be a lot of fun with some rework and time put into it, but it just wasn't worth it since the point of me running it was to save time in the first place.
Oh, and the Smith: I got real bored with the creatures by the time the players reached the monestary (look - more little demons to fight!), so I swaped out the smith from the book with a two-headed troll from ToH. That shook things up
Hope that helps
