Jd Smith1
Hero
So looking ahead to my next Thursday campaign, I'm looking for a modern day system that is not 5e or 5e-related. I'm done with the endless flood of nonsensical talents and abilities. Also, the system needs to be supported by Roll20.
CoC 6th seems to fit the bill; I figured a long-term CoC campaign, followed by a long-term Space:1889 campaign using the same rules system (Roll20 doesn't have a PC sheet for Space 1889).
It looks pretty good after a quick examination, a little clunky but not too bad. Coc 7th Ed had the weird '1/5th' rule, which Roll20 has trouble with, so that is out.
Anyone have experience running 6th edition? I'm interested in the system, not the setting.
CoC 6th seems to fit the bill; I figured a long-term CoC campaign, followed by a long-term Space:1889 campaign using the same rules system (Roll20 doesn't have a PC sheet for Space 1889).
It looks pretty good after a quick examination, a little clunky but not too bad. Coc 7th Ed had the weird '1/5th' rule, which Roll20 has trouble with, so that is out.
Anyone have experience running 6th edition? I'm interested in the system, not the setting.