CapnZapp
Legend
I'd hit thanks, but this is tapatalk and I don't know howYou do realize multiple attacks would be replaced by something which would then be the feature of playing a fighter in the OP's campaign?
I'd hit thanks, but this is tapatalk and I don't know howYou do realize multiple attacks would be replaced by something which would then be the feature of playing a fighter in the OP's campaign?
You could increase weapon damage die in place of where they get an additional attack. The outcome would be marginally different.
So...5th level all weapons do double their original damage dice, 10th they do triple, 11th quadruple, etc...
Most likely - though, if you don't push past the 3.5 obsession with 'RAW,' it might not speed up that much.
Sure. Reduce all attack bonuses by 2. Then say that if you miss by 4 or less, you deal half damage. That will yield the same average damage, but with a middle ground between "all" and "none."Maybe a simple equation that allows for no-damage; half damage; or full damage (half/ full damage intended relative to the amount you would do with all possible attacks)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.