Anyone had a paladin Fall and then dropped the PC?

Would you stop playing a fallen paladin?

  • If I was otherwise satisfied with the DM, no I wouldn't.

    Votes: 49 42.2%
  • If I knew I'd been treading the line no, but if it was a DM set-up, yes.

    Votes: 54 46.6%
  • I'd drop the character whether the DM had reason or not.

    Votes: 13 11.2%

Wolfwood2

Explorer
Whenever I read the ever-running debates about paladins losing their powers, I always think the same thing.

"If I was was playing a paladin who lost his powers, I'd just drop the character."

I've not no interest in playing a fighter without bonus feats, any more than I am a wizard who lost his spellcasting because he Disjoined an artifact. Furthermore, if a DM was rude enough to strip my PC's powers without my agreement, there'd be no guarantee he wouldn't do it again in the future. All in all, time to let it go.

Besides, isn't dropping a character the ultimate vote of player disapproval, short of leaving the table entirely? It says, "This thing you though was so cool? It's not. I've got no interest in it, and I don't care to hear any more on the subject."

If I was ever interested in playing a fallen paladin, I'd tell the DM so.

What do you think? Good enough reason to drop a character? Have you ever dropped a character because you didn't like where the game was taking him/her?
 

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If the fall was completely out of left field? Maybe.

Thing is, in every group I've played in, I always felt I could have a reasonable discussion with the DM. Maybe others aren't so lucky.
 
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I voted to drop, but it really would depend. If tht character had a way to redeem him/herself, I'd attempt that.

I would not, in any case, play an evil character, should it go to that extreme.
 

I have actually played a fallen paladin (Mind you it was in 1st Ed and I had fallen hard enough to use the anti-paladin car in Dragon magazine that had come out a few month before hand).

I was a big adjustment (as it did happen via a helm of opposite align) and really reworked the entire PC's persona. Having not ever played anything that side of CN it was a learning experience and he actually made it up to 11th level before our DM moved away and I have used him as an evil NPC d'jor for many years to the horror and joy of my players.

It all depends on you GM and your party. If they can look past it (as it will become obvious after a few session regardless of how CE seaky you are) then it is a viable PC. If however you play it CE Stupid (as I sadly, can say I have seen many time too many) then it is a simple factor of if the GM wants to commandeer the PC (having you roll up a new PC) or have you try to stave off the others in your party until they eventually kill you.

If played maturely, and with no crying or fits (sadly again, more common than should be tolerated) it is a neat dynamic that gives a chance for a player to think outside their comfort zone and try something counter to what they thought they would do today (as I feel that misadventures sometimes make the best adventures).

but there I go again... what do I know anyway?
 

I learned my lesson regarding Paladins back in the mid-Eighties.

Never play one unless you and the DM are in *complete* agreement regarding the Paladin's Code.

Nothing like having my Solomon Kane-inspired "Puritan Avenger" fall within two sessions because he was too zealous in his persecution of villainy.
 

Had a buddy do this after his paladin beat a 9 year old child to death.

No entrapment what so ever. He was searching a bad guy's house and found her hiding under a little delicate bed in a locked chamber. He got it in his head that the child he found was a construct, or shape changed somethingorother, and there was no dissuading him. It was a high level adventure, but that doesn't mean there's a demon or dragon in every encounter...


[sblock]
He was holding her up by her collar.
"Where is he?!?"
<crying>
"Where is he?!?!"
<sobbing and fear>
I smack her...hard.
She's quite small and frail, if you hit her you could hurt her pretty bad.
I hit her, and shake her, and ask where he is again.
She goes limp as soon as you hit her.
Does she change shape?
No...but you feel a little...wrong.
[/sblock]
Stood up, ripped his sheet apart, and left.


Me, personally, I'd keep playing my character, no matter.
 

Other

Assuming that for some reason I was convinced to actually play a Paladin... no. I'd stick with the character and either try to atone or fall all the way and go Sith Lord... err... blackguard.

I would never waste a set of stats on playing a Base Class paladin though. Cleric does it better.

werk said:
sblock...
/jawdrop...

Why is it only "paladins" seem to do stuff like this? o.0
 
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Werk's anecdote reminded me of the time my brother was playing a Paladin back in the day. He ended helping kill practically an entire village because they couldn't donate more money for saving them from goblin raiders or some such. Everybody at the table commented on the Paladin's "loose moral code" and had a laugh. Don't remember if the DM retconned it, made him fall, or told him he was on thin ice with the Man upstairs. :)
 

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