Whenever I read the ever-running debates about paladins losing their powers, I always think the same thing.
"If I was was playing a paladin who lost his powers, I'd just drop the character."
I've not no interest in playing a fighter without bonus feats, any more than I am a wizard who lost his spellcasting because he Disjoined an artifact. Furthermore, if a DM was rude enough to strip my PC's powers without my agreement, there'd be no guarantee he wouldn't do it again in the future. All in all, time to let it go.
Besides, isn't dropping a character the ultimate vote of player disapproval, short of leaving the table entirely? It says, "This thing you though was so cool? It's not. I've got no interest in it, and I don't care to hear any more on the subject."
If I was ever interested in playing a fallen paladin, I'd tell the DM so.
What do you think? Good enough reason to drop a character? Have you ever dropped a character because you didn't like where the game was taking him/her?
"If I was was playing a paladin who lost his powers, I'd just drop the character."
I've not no interest in playing a fighter without bonus feats, any more than I am a wizard who lost his spellcasting because he Disjoined an artifact. Furthermore, if a DM was rude enough to strip my PC's powers without my agreement, there'd be no guarantee he wouldn't do it again in the future. All in all, time to let it go.
Besides, isn't dropping a character the ultimate vote of player disapproval, short of leaving the table entirely? It says, "This thing you though was so cool? It's not. I've got no interest in it, and I don't care to hear any more on the subject."
If I was ever interested in playing a fallen paladin, I'd tell the DM so.
What do you think? Good enough reason to drop a character? Have you ever dropped a character because you didn't like where the game was taking him/her?