Anyone know how to stat an 8 year old?

Kugar

First Post
Hi everyone.

In my campaign, I need to stat up an 8 year old. Does anyone know if there are any published age adjustments or sample charaters? Does anyone have any suggestions? Thanks.

Kugar
 

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Quint Sorcerer has some rules for this. An 8 year old would have the following stat modifiers: -3 str, dex, con, int, wis; -1 cha
 

You could just apply the small size effects on a regular human...

I've used -4 STR & CON before (no source, sorry..) but I didn't knock down the mental scores (though I can see why you might want to).
 

Thanks!
The Quint. Sorc. rules seem reasonable enough to use, although I am suspicious of a Sorceror book giving the lowest penalty to Cha :)

Kugar
 




Yeah...I agree

Dakkareth said:
Personally I'd give a slightly higher penality to wis.

Yes, it seems strange that the penalty is only -1 to wisdom for a child. A lot of children may be wise beyond their years in some aspects but still do not have the more worldly experience that comes with being an adult, even a young adult. I would probably house rule it to -3 to Wis. aswell as Str. and Con. and keep the other modifiers the same. But the Star Wars modifiers seem the most accurate to me. Cheers !!!l:)
 

D20 Modern SRD


Children
Children (newborns to age 11) are handled differently from other characters. They do not have classes or levels. They begin with the same ability score package as ordinaries (15, 14, 13, 12, 10, 8), but their ability scores are reduced as follows: –3 Str, –1 Dex, –3 Con, –1 Int, –1 Wis, –1 Cha.
Children have 1d4 hit points plus their Constitution modifier (minimum 1 hit point). They have no skills, feats, action points, or occupations. Their base attack bonus is +0, they have a +0 modifier on all saving throws (plus any modifiers for high or low ability scores), and their Reputation bonus is +0. Children have a +0 modifier to Defense and a normal speed of 20 feet. Children have no effective attacks and should be treated as noncombatants.
When a child turns 12, he or she is considered a young adult and takes his or her first level in one of the six basic classes. At that point, the character becomes an ordinary (or hero, in some cases).
 

A typical (male human) 8 year old has roughly the following stats:

STR: 6 DEX: 6 CON: 8 INT: 6 WIS: 6 CHR: 8

That comes out to STR: - 4 DEX: -4 CON: -2 INT: -4 WIS: -4 CHR: -2. There's probably a tiny bit of 'rounding error' involved in making all the adjustments even but that's the D20 way.

As a child are size small rather than medium, with all the associated bonuses and penalties.

So long as they remain small, children also have the 'lithe' advantage giving them a +1 bonus on the following skills: balance, climb, jump, move silently, swim, and tumble.

Some may think that I'm being a little harsh here, particularly with the intelligence. First, these are 'realistic' attributes, not 'cinematic' ones. 'Cinematic' children are typically much more capable than there real life counterparts, particularly in the physical attributes. Note for example that the Star Wars rules will produce child heroes that are significantly stronger, faster, smarter, wiser, and so forth than average adults. Secondly, children simply don't have the experience that adults do, and the most charming and percocious of them don't have the broad knowledge and social understanding that average adults do. Also, while you may know children with very high IQ's, understand that children's IQ tests are often scaled differently than an adults, so that an adult with 160 IQ is much more intelligent and knowledgable than a child with 160 IQ. Even a child prodigy who may defeat average adults in virtually any academic challenge will have huge gaps in thier knowledge and reasoning elsewhere. You might want to simulate this by allowing some children to buy skill points at thier adult intelligence rate.

Most children will be 0 level 'apprentice' characters.
 

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