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Anyone planning on running another Mutants and Masterminds Game?
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<blockquote data-quote="Sen Udo-Mal" data-source="post: 797505" data-attributes="member: 1750"><p>Hi Kajamba Lion, totally room for one more, so please post a character if you want to. As for the character, yea I am not sure what totem type you where thinking, but so long as it is different enough from a spider (as that was what themaxx mentioned as his concept)... I think there is a lot of room to be different though (like a Bear totem character type is going to be very different from a spider or cat one).</p><p></p><p>Wow bkmanis both look good to me... I always loved that Harbinger of Justice, but I hope that you would not play him as a loner... and he was really dark (not sure how dark you would play him though, just maybe my thoughts from the character in Dark Champions, you of course would play him the way that you wanted and all)</p><p></p><p>The does bring up a couple of other points... first the characters are going to have to be willing to work together. Also while the world is darker I don't want the characters to be... to dark. Does that make sense? Vigilantes, etc can work so long as they are not so dark (i.e. killing every criminal they come across, etc). </p><p></p><p>Last I wanted to add one more thing to character development from the old DC Super's MEGS game - Heroic Motivations. Each hero had to have one and I always thought they worked pretty damn well to explain why you were a "super hero" and not just a "guy with powers." </p><p></p><p>They were (IIRC)... </p><p>1. Upholding the Good: believes steadfastly in traditional moral values; compassion, justice, truthfulness, and resolute faith in society's laws. (prime example - Superman) </p><p>2. Seeks Justice: will ignore anything that inheres with his quest; subverting society's laws, some of which he believe protect criminals (prime example - Batman) </p><p>3. Responsibility of Power: the character decides to change as a result of the assume powers and skills that separate him from the rest of the world. (prime example - Spiderman) </p><p>4. Unwanted Power: kind of a darker "responsibility of power"; this character generally joins super teams to gain the acceptances they can't get in normal society. (prime example - Cyborg) </p><p>5. Trill of Adventure: take extreme changes in combat and enjoy every moment of it. (prime example - Changeling, Guy Gardener)</p><p></p><p>Of course these are only a few, and if you want to come up with your own, so long as it fits with the basic idea that is fine with me.</p></blockquote><p></p>
[QUOTE="Sen Udo-Mal, post: 797505, member: 1750"] Hi Kajamba Lion, totally room for one more, so please post a character if you want to. As for the character, yea I am not sure what totem type you where thinking, but so long as it is different enough from a spider (as that was what themaxx mentioned as his concept)... I think there is a lot of room to be different though (like a Bear totem character type is going to be very different from a spider or cat one). Wow bkmanis both look good to me... I always loved that Harbinger of Justice, but I hope that you would not play him as a loner... and he was really dark (not sure how dark you would play him though, just maybe my thoughts from the character in Dark Champions, you of course would play him the way that you wanted and all) The does bring up a couple of other points... first the characters are going to have to be willing to work together. Also while the world is darker I don't want the characters to be... to dark. Does that make sense? Vigilantes, etc can work so long as they are not so dark (i.e. killing every criminal they come across, etc). Last I wanted to add one more thing to character development from the old DC Super's MEGS game - Heroic Motivations. Each hero had to have one and I always thought they worked pretty damn well to explain why you were a "super hero" and not just a "guy with powers." They were (IIRC)... 1. Upholding the Good: believes steadfastly in traditional moral values; compassion, justice, truthfulness, and resolute faith in society's laws. (prime example - Superman) 2. Seeks Justice: will ignore anything that inheres with his quest; subverting society's laws, some of which he believe protect criminals (prime example - Batman) 3. Responsibility of Power: the character decides to change as a result of the assume powers and skills that separate him from the rest of the world. (prime example - Spiderman) 4. Unwanted Power: kind of a darker "responsibility of power"; this character generally joins super teams to gain the acceptances they can't get in normal society. (prime example - Cyborg) 5. Trill of Adventure: take extreme changes in combat and enjoy every moment of it. (prime example - Changeling, Guy Gardener) Of course these are only a few, and if you want to come up with your own, so long as it fits with the basic idea that is fine with me. [/QUOTE]
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