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General Tabletop Discussion
*Dungeons & Dragons
Anyone Played An Enchanter to Level 10+? Theorycraft Also welcome.
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<blockquote data-quote="ECMO3" data-source="post: 9348917" data-attributes="member: 7030563"><p>I use it all the time, but I use race options to leverage it either Mountain Dwarf (armor), Goblin (bonus action disengage) or Eladrin or Shaddar Kai (Fey Step).</p><p></p><p>Often it is a 2nd round option. First round, cast a spell that gives bonus action things (Flaming Sphere, Melfs Meteors, Storm Sphere) and get close enough but not too close to the guy you want to use it on. Second Round go up and charm him. If it fails use your bonus action to get out of there. If it lands he is incapacitated and you have damaging options for a bonus.</p><p></p><p>Also you do not need concentration to maintain HG, so if you take a bit of damage from the bad guy's allies it is usually not a big deal, unlike if you were using a Hold Person or Web or something like that.</p><p></p><p></p><p></p><p>I agree, IC is hard to use effectively, especially when it is often inferior to shield as a reaction. </p><p></p><p>I do combo it with HG though ocasionally if I am stuck in melee during a large battle where my allies are elsewhere. Exploit the initiative order and HG the guy standing next to you that goes next. He skips his turn, then IC the other guy so he attacks the guy that is charmed, it may break his charm but he already lost his turn</p><p></p><p></p><p></p><p></p><p>These are all good. THL is hard to find a spot for as it is 1st level, does not upcast and those slots are in high demand already when this comes online.</p><p></p><p>I really like Enemies Abound and Ottos Irresistable dance as well. OID is powerful with it because there is no save and it is an action to attempt a saver break it, making it really good on enemies with Legendary Resistance.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9348917, member: 7030563"] I use it all the time, but I use race options to leverage it either Mountain Dwarf (armor), Goblin (bonus action disengage) or Eladrin or Shaddar Kai (Fey Step). Often it is a 2nd round option. First round, cast a spell that gives bonus action things (Flaming Sphere, Melfs Meteors, Storm Sphere) and get close enough but not too close to the guy you want to use it on. Second Round go up and charm him. If it fails use your bonus action to get out of there. If it lands he is incapacitated and you have damaging options for a bonus. Also you do not need concentration to maintain HG, so if you take a bit of damage from the bad guy's allies it is usually not a big deal, unlike if you were using a Hold Person or Web or something like that. I agree, IC is hard to use effectively, especially when it is often inferior to shield as a reaction. I do combo it with HG though ocasionally if I am stuck in melee during a large battle where my allies are elsewhere. Exploit the initiative order and HG the guy standing next to you that goes next. He skips his turn, then IC the other guy so he attacks the guy that is charmed, it may break his charm but he already lost his turn These are all good. THL is hard to find a spot for as it is 1st level, does not upcast and those slots are in high demand already when this comes online. I really like Enemies Abound and Ottos Irresistable dance as well. OID is powerful with it because there is no save and it is an action to attempt a saver break it, making it really good on enemies with Legendary Resistance. [/QUOTE]
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