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Anyone playing Babylon 5?

This is going to sound like an odd question, but does anyone know of a Babylon 5 supplement that includes stats or at least cultural descriptions for various human ethnic/national groups? A friend of mine swears he once saw this absurd thing, and I've been looking for it without success.
 

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Ok, I picked it up last night. It's better that I expected and well worth the $45. Combat is definitely lethal sicnce most first level characters have a very good chance of dying with a single shot. I like more lethal games though and it fits the setting.
 

GreatLemur said:
This is going to sound like an odd question, but does anyone know of a Babylon 5 supplement that includes stats or at least cultural descriptions for various human ethnic/national groups? A friend of mine swears he once saw this absurd thing, and I've been looking for it without success.

That would be The Earth Alliance Fact Book.

But careful, there are quite a few cliches used in this book. So not everything regarding the nationalities therein should be taken too serious.
 

I have a couple of the books and LOVE the setting, but haven't played or run it. I think if I ran it, I'd use D20 Future with a lot of stuff thrown in from the B5 RPG books.
I'm going to pick up the Crusade and Minbari books soon, money premitting :)

Mike
 

Love the game. I GMed it a bit and decided to play it rather than GM it. The game lasted for a good 6 months then the GM moved away. So I started GMing it again. Unfortunately, I'm stuck with just the core book, as my buying habits tend towards science fantasy and fantasy more than science fiction.
 



The season 2 book has some stuff on the Technomages, but I think it is way different then the Technomage source book. From what I understand, the Bab5 V2 rules are going to be completely OGL and tweaked to fix some of the more broken aspects (ship combat being up there. I think they want to make it more compatible with A Call to Arms-the ship combat game) Backward copatibility is promised buuuuut, well, we'll see on that one.
 

I really wasn't that impressed with the B5 book. I liked the way that telepathy worked, but I didn't think that the starship rules were laid out well enough for me to use them in a campaign, and the character classes did not wow me.

I'd rather see a future version use d20 Modern or Future, and just have PPGs do 2d10 damage so that massive damage is a real concern any time a shot connects.

The Season One episode guide was excellent, though, and I liked the way they created plot hooks for each episode.

I'm likely biased, though, because I'm a dedicated homebrewer -- I'd be using the book to make my own space opera campaign, so while I appreciated the episode guides and plothooks, and I did like the show a ton, I didn't have as much right-out-of-book use for the stuff as other people might.
 

takyris said:
I really wasn't that impressed with the B5 book. I liked the way that telepathy worked, but I didn't think that the starship rules were laid out well enough for me to use them in a campaign, and the character classes did not wow me.

Yeah, the ship combat rules are largely disliked, but then again, from what I understand they were pretty much lifted from DragonStar so who can you blame really?
 

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