Ah, interesting. I thought they'd been oddly flippant about answering questions. Makes more sense if it wasn't their system to begin with.
That said, I really DID like the telepathy rules. In fact, I wanted to use them in a d20 Modern game, but I'm one of apparently six people nationwide who doesn't change nonlethal damage to make it accrue in d20 Modern, so the "nonlethal point for each use" thing wouldn't work for me. I was considering having it work by having each use do 2d6 nonlethal damage, +1 for each point of DC over 10, 1 for each use of telepathy in the last hour. So if you'd used telepathy twice in the past hour and tried to do something that required a DC14 check, that would be 2d6+4(DC) +2(uses) = 2d6+6... maybe enough to knock you out, more than likely enough to daze you for a moment.
As it turned out, my players really wanted to just use normal d20 Modern D&D-like spell stuff, so I shut up and gave them what they wanted and stopped complicating things to get the c00lest system Evar.
That said, I really DID like the telepathy rules. In fact, I wanted to use them in a d20 Modern game, but I'm one of apparently six people nationwide who doesn't change nonlethal damage to make it accrue in d20 Modern, so the "nonlethal point for each use" thing wouldn't work for me. I was considering having it work by having each use do 2d6 nonlethal damage, +1 for each point of DC over 10, 1 for each use of telepathy in the last hour. So if you'd used telepathy twice in the past hour and tried to do something that required a DC14 check, that would be 2d6+4(DC) +2(uses) = 2d6+6... maybe enough to knock you out, more than likely enough to daze you for a moment.
As it turned out, my players really wanted to just use normal d20 Modern D&D-like spell stuff, so I shut up and gave them what they wanted and stopped complicating things to get the c00lest system Evar.
