Anyone playing in the CONAN world?

Emirikol said:
I don't know many gamers who've read an REH conan story who say, "well, that's just not fairy-unicorny enough for me :)" The setting stands on it's own.

And to think I started this thread not liking your posts :)

After that comment, you are my new hero :lol:
 

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I just recently picked up the Conan d20 core book and The Road of Kings world setting book, partly out of nostalgia for REH's stories and also so I might get my fellow gamers interested in playing in the Hyborian Age setting. When I showed it to our GM, he was very open to playing it, and after thumbing though the core book already decided he wants to play an Aesir Barbarian "tank". I don't have the time or the talent really, to flesh out a whole adventure from scratch, much as I'd love to, so I am going to look at picking up one of the published campaigns and give it a shot. I'll have to keep you posted on how things go.

Lars
 

I love the OGL Conan ruleset. It has prety much become my default fantasy-RPG ruleset in prefrence even to dnd. And while I suppose you could hack basic dnd enough to play in Hyboria I have to ask... why should you when there is such a great system that has already done it?

In any event, since the question was about what our current game group looks like... I am currently running my group through Slavelords of Cydonia (heavily modified, of course). The group consists of:
A Nemedian Noble/Scholar/Soldier (an arrogant Baron with a demonic pact)
A Khitan Scholar/Pirate (a martial-artist raised by bandits)
A Shemite Soldier (his character concept was "what if Clint Eastwood lived in the Hyborian age" ... it works)
A Zamorian Thief (specalized in stealing arcane tomes, he put max ranks in Decipher Script and craft [caligraphy] )
A Nordenhimer Barbarian (he kills stuff... :heh: )

Its a rocking good time.
 

New Pre-aa Support Material For Hyborian Campaigns

I just did up somew pre-AA support material maps for Hyborian campaigns:
http://savefile.com/projects/1045469

1500 Pre-AA Map: Height of Acheron, Height of Stygia
Map of Stygian Migrations
Map of Hybori Migrations
Map of Post-Thurian Cataclysm that Sank Atlantis

Let me know if it's useful to your game or if you'd like to see more (or if there are errors in any of this).

Jay H
 

I am a big ol' REH fanboy ... but in some ways the Hyborian Age has too much baggage for me. I think what I'd like (and what I may do for my next game) is a new setting on similar lines. If I tried to run a Hyborian Age game, I'd be too worried about getting the details right.

Which, I fully admit, is kinda silly considering that Howard himself was happy to shift stuff around and change things whenever it suited him!

-The Gneech :cool:
 

The_Gneech said:
setting on similar lines. If I tried to run a Hyborian Age game, I'd be too worried about getting the details right.
-The Gneech :cool:


I've got to tell you about our sick game then. We recently played essentially "Shadows of Zamboula"..you remember, the one with the Darfari cannibals and the barbecue pit!

I used Aram Baksh, the owner of the inn with the trick doors that allowed the cannibals to get in to kidnap people. I had the warlock of the party get kidnapped (becasue he's addicted to the Black Lotus) and so the PC's caught up with him just as he was being thrown into the pit during a Darfari ritual..the PC's had to go in after him ;)

I also had the sneering bald stygian and the Pelishti accompanyment at the inn that the PC's stayed at.

I stuck 'the dungeon' of Yog under the BBQ pit..which is where much of the adventure took place.

It was great. It was never so freeing as being able to steal all of that from REH and bastardize it into a great game.

BTW, my players had all read the story, but remembered actually very little of it!

jh
 

Well, I steal shamelessly from Howard all the time -- a doorless tower surrounded by vampire roses ... lost cities made of green stone ... wizards raising towers overnight in the middle of a city of thieves...

But I import them all to Greyhawk and file the serial numbers off. ;)

-TG :cool:
 

Grymwurld™ owes a great deal to REH and the Germanic & Celtic stories that inspired him. I'm not running a game now but if I can manage it, my next campaign (GM or player) will be the CONAN RPG.

On a related note, I really enjoy how REH vividly describes combats. I've tried to get that same feel through the use of heavy metal background music (Kull the movie stole my idea :D ) and desribing the gory details albeit with a sense of urgency. In most cases I'm able to get my players' adrenaline pumping and combat gets quite exciting.

However, the 3.x rules have just ruined my combats! :( In 1st and 2nd editions, I could finish combats in slightly less time than one side of an LP took (~22.5 mins). Nowadays I go through multiple CDs just to run the same fights. :mad:

Not trying to hijack this tread. Any thoughts on how to reclaim that Conanesque feel to combat under 3.x, CONAN RPG, or Iron Heroes rules?
 

Emirikol said:
DS

PRO's:
* Here's what clinched it for me: SOURCE MATERIAL. Every conan story from teh beginning of time is essentially an "adventure." I steal from the movies, comics, books, stories, and now we have gaming source material for d20. Since your group isn't going to be "conan" you can do whatever you want, but still have a very-hyborian feel.

* Players can read up on a story or two and really get the feel of the world. It's not like you have to read "all the books" or worse, if you're in a world with crappy novels (like Greyhawk), or MASSIVE books (like the FR) it's hard for players to get a cinematic visual and hence in those worlds there's just a "generic D&D feel."

* You get the prestige of playing in a world for ADULTS. Barbarians, savages, slaves, harlots and sluts, grim-gritty feel, no alignment constraints, and players that are forced to THINK rather than look to the wizard to solve every problem. No androgenous drawn-together scimitar wielding drow; no "kender-halflings", no magic missiles, no worrying about the party having too many magic items, no archmages, less ramping up monsters just to challenge a party that looks bored if they haven't been through the A-Z of the monster manual today.

* It's CONAN's world!

* It's pre-history earth, so you can draw from elements of historical earth without sounding cheezy (like all of the FR gods).

Here are the drawbacks:
* It's harder to find players for non-D&D settings (that's ALWAYS been my experience). My suggestion is that if you have to draw in players and you're using the CONANRPG rules, just put "NEw D&D Group forming" on your ad. At least you'll get some bites.

* The Conan RPG, other than the magic system, is essentially a book of tiny tweaks that may drive experienced D&D players nuts. My group was involved in the playtest and my players REVOLTED (especially with the pre-atlantean edition) and wouldn't play rules-just-to-tweak-rules.

* If I had it to do again, I'd probably run IRON HEROES in Hyboria. I'd like to see those kinds of battles and the ability to have low magic without the players like they're missing out on something (which the CONAN RPG actually brings to the table with their rulebook..but like I said, my players didn't want it).

* The sourcebooks (e.g. Stygia) have been pretty dry, but are full of ideas.

Overall, the WORLD and STORIES are what it's about. It's not about the rules (the rules don't make the game..although elves in hyboria would be moronic.

My players think it's cool-as-s*&^ to be able to play in this world and have read about things they know about.


jh

..

Thanks for taking the time to break it down Emirikol!

I just recently purchased a PDF version of A Game of Thrones and I am very tempted to purchase the Conan RPG Campaign Setting from Mongoose Publishing.

I would like to see if both settings can be merged as part of the same campaign world since both settings have an underlying low magic and gritty theme to them. I have not yet read the AGOT cs in depth yet, but has anyone contemplated doing this or have done it? I would like to hear anyone's thoughts on this proposal.

Thanks!

DS.
 

POWER ESCALATION RUINS THE D&D GAME AND MAKES D&D HYBORIA DIFFICULT IF NOT DEALT WITH

Griffith Dragonlake said:
Not trying to hijack this tread. Any thoughts on how to reclaim that Conanesque feel to combat under 3.x, CONAN RPG, or Iron Heroes rules?


Griffith:

I've been of the same thinking since 3.0 came out. I've found that Power Escalation is the #1 reason why 3.0 combats get bogged down. Power escalation is when the core 3.0 system becomes broken by a COMBINATION of: constant access to buff's, high AC's, high HP's, high ability scores, ability to supercede nature at every turn, excessive magic items...which results in DM's moving towards low level EPIC-DIFFICULTY games...which causes players to focus on power escalation even more in response.

As yourself this question: if your typical D&D group changed to the situation below, what would happen to player thinking? Would your players walk away because everyday wasn't christmas like in the typical D&D game?
* face human opponents 95% of the time that have discernable cultures (stygian, shem)
* face one wizard every game who was more ego than power (laugh)
* face one 'monster' every game that was RUN OR DIE
* only found charged magical items (including swords for the sake of argument)
* had to save their buff spells for emergencies
* have more FEATS but fewer hit points in advancing levels (always leaving you eligible to be killed by someone)
* got x.p. for the role-playing of spending loot equal to that of killing stuff
* no resurrection/raise dead/cure disease/fly/teleport/create food& water/endure elements
* the spellcasters in your party were NEVER really that powerful and clerics didn't exist
* power over people was more 'powerful' than the riddle of the steel
* your party was never balanced
* you'll use a LOT of Action Points to stabilize
* you can make cool actions with skill checks that will give you a simple +2 or better bonus (for example, swing from a chandalier onto a group of enemies..take a -4 climb per +1 to hit DC 10)..this the ONLY Iron Heroes rule I use.

That's pretty much what it's like. The DM has most of the burden of making sure that it's not too crazy.

Some guys get overwhelmed thinking they're going to have to do a bunch of human stat blocks. I don't bother. I just use the stats for Orcs, Gnolls, Lizard men, Kobolds or whatever I want and then just say "Shemite" or "Styigan" or "Eiglophian Witiko."

If you play the CONAN game they've got stat blocks for that stuff. I still prefer the SRD(D&D).

jh
P.S. IRON HEROES or BOOK OF 9 SWORDS will NOT speed up your game although they are very cool and relevant. The combat effects take just as long as a high-magic game (except it's technically low magic).
 

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