Anyone playing in the new Wilderlands setting?

johnsemlak

First Post
I'm thinking of starting a PbP in this setting after recently picking the Player's Guide to the Wilderlands and am wondering if anyone is running a campaign set it it?

Are people using the suggested alternate XP progression chart?

Which, if any, of the alternate classes are you using

Ditto for the alternate races (I like the setting for having distinct human races even in game terms)?

Where do you base the campaign (anywhere besides in/around the City State?)?

Do you pay strict attention to the tech level rules?

What adventures, if any are you using?

Any other comments...?
 
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johnsemlak said:
I'm thinking of starting a PbP in this setting after recently picking the Player's Guide to the Wilderlands and am wondering if anyone is running a campaign set it it?

Are people using the suggested alternate XP progression chart?

Which, if any, of the alternate classes are you using

Ditto for the alternate races (I like the setting for having distinct human races even in game terms)?

Where do you base the campaign (anywhere besides in/around the City State?)?

Do you pay strict attention to the tech level rules?

What adventures, if any are you using?

Any other comments...?

Yes.

Yes.

No, not yet.

Ditto.

Mine is based on the same map as the City State, but is separate from. IE the City State has had no bearing in my campaign, so far. Other than being on the map and generically described.

No, I do what I need to with tech level, but i do use them. Just not "as is" for the respective write-ups.

Yes, Necromancers. I started with the Wizards Amulet download which leads into Crucible of Freya. We are currently in Morrick Mansion. We will go on to Endhome (in Lost City of Barakus) around which will be the Tomb of Abysthor, Rappan Athuk, and the Aberations module. Not to mention Barakus itself. This will all take the party up to 20th+ level if they survive/play that long. I will also be throwing stuff in from other Necro products such as the Taverns book, the Vampire and Liches book, etc...

Comments: I love the Wilderlands, old and new.

Edit: you have visited the WL/Judges Guild portion at the Necromancer message boards haven't you?
 
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I'm thinking of starting a PbP in this setting after recently picking the Player's Guide to the Wilderlands and am wondering if anyone is running a campaign set it it?
Yes, I do. Have been doing so for some months (I was/am part of the design team.)
Are people using the suggested alternate XP progression chart?
I don't use 3e anymore, but when I did, I used this chart with lowered XP awards for non-plot related stuff. It worked well. I currently employ an evel slower progression rate.
Which, if any, of the alternate classes are you using
I had access to an earlier Amazon, which I used a lot (and ported to my current game), it's a beautiful example of genre emulation and innovative rules design. I "wing" alchemists and sages. The first are somewhat viable, but dealing with sages would be excessively complicated. I also think their "books" are too pricey for the granted benefits, especially when, in 3e, magic items give you an insane amount of skill points. Witches - I didn't find them suitable for my ideas about the millieu and never considered them. I dislike "sorcerer" types in general... And I removed prestige classes from the equation (with one exception).
Ditto for the alternate races (I like the setting for having distinct human races even in game terms)?
All PCs were ported from an older campaign, which meant they were "normal" humans... New characters did use some of the races - there was a Skandik, for example, and it worked nicely. NPCs, of course, were of all types. I forbid some - True Viridians (heh, who'd thought? ;)), Altanians and a few more.
Where do you base the campaign (anywhere besides in/around the City State?)?
The first campaign started in the City State area, around Warvick (I placed Rappan Athuk on the peninsula to the east), and later moved along the coast to Barbarian Altanis (I like this map - no, I really really really love it, absolutely, oh yes I do). It is currently on hold... When I get around to it, it will be about Dark Tower, an old and great Paul Jaquays/Judges Guild module.
The second, with evil lowlifes, is also set around Warvick (pretty different from the official, though - much smaller and ruled by Skandiks). The characters subjugated a small settlement and established themselves as its lords. Currently exploring the area.
Do you pay strict attention to the tech level rules?
I use them as guidelines. Generally, higher TL itmes may be bought imported but not produced, which makes trade very important. It is also possible to hire experts whose ability is equal to a higher TL on a temporal basis. I created a sort of "long term encounter" chart for this and other things, which you can access from JG's site (called "Taxes&Death"). It is more for older rulesets, but may be appropriate for 3e.
What adventures, if any are you using?
Mostly my own, but some older JG fare also comes in (Book of Treasure Maps, Dark Tower, Thieves of Fortress Badabaskor, etc.), I expanded a lot of settlements, islands and ruins to full adventures... I will likely type up some and release them to the public when the boxed set comes out. Necro's modules are also good, mostly the smaller or "episodic ones". I used Rappan Athuk, Tomb of Abysthor and some others. You should probably download the supplemental material - RA's Wilderness is very usable to steal ideas from for your wilderness. Crucible of Freya is less good but still usable for scavenging. There are also a few AEG mini-pamphlets (I only have two but will buy the collection they are set to release), a bit hit or miss, but again, usable.

Comment: you have only seen the tip of the iceberg. Haw haw haw! ;)
 

Thanks for the tips so far.

Yes, I do visit the NG site and boards, but thought there might be a different perspective here at EN World.
 

johnsemlak said:
Thanks for the tips so far.

Yes, I do visit the NG site and boards, but thought there might be a different perspective here at EN World.


It has appeared to me that the population of ENworld pretty much ignores Necro. This is because any time I see Necro brought up here only those of us from the Necro boards give 90%+ of the responses. Maybe that is because everyone knows we will make the response so they don't say anything, but I don't think that is it.
 

Treebore: no, it is because, unlike most companies, Necro has a high traffic message board. Those who are interested are already there. I know I don't generally post on ENWorld - I already do on Necro and Dragonsfoot, and things happen so fast I can't keep up. I visit about once every week or so to see if there is something really interesting.
 

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