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<blockquote data-quote="Woas" data-source="post: 4572460" data-attributes="member: 16317"><p>@Thanee</p><p></p><p>You mean like puzzle solving or resource management? </p><p></p><p>Its pretty much shoot 'em up. Some parts that aren't pure shoot 'em up:</p><p></p><p>You are given a pretty good load of ammo. If you are careful with it and don't unload a whole clip into one zombie it will last you. There are ammo 'depots' put randomly through each map, sometimes hidden. They are different each game along with everything else which is another great part of the game. Even though right now, there are only 4 Coop and 2 Versus maps (fan made maps/mods will be coming, just a matter of time), the zombies and extra gear (health packs, extra ammo, new guns) are always in new places, and sometimes nowhere at all because the game keeps track of how good you are doing. If you are doing real good it'll start to make health packs and ammo rarer. If you are doing poorly, health packs could be very plentiful. So with that, there is some small part of resource management. You never know if the next room will actually have ammo or health so you have to do your best to save it (use it, but don't abuse it <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />)</p><p></p><p>Also there are parts of the missions that are little mini scenarios. For example you might get to a room with an emergency fire exit. You need to go through it but it'll sound the fire alarm, calling in a big wave of zombies. Sometimes I see groups open the fire door, find a small room and just wait out the storm and other times I see groups throw that fire door open and keep running, trying to avoid the wave of zombies.</p></blockquote><p></p>
[QUOTE="Woas, post: 4572460, member: 16317"] @Thanee You mean like puzzle solving or resource management? Its pretty much shoot 'em up. Some parts that aren't pure shoot 'em up: You are given a pretty good load of ammo. If you are careful with it and don't unload a whole clip into one zombie it will last you. There are ammo 'depots' put randomly through each map, sometimes hidden. They are different each game along with everything else which is another great part of the game. Even though right now, there are only 4 Coop and 2 Versus maps (fan made maps/mods will be coming, just a matter of time), the zombies and extra gear (health packs, extra ammo, new guns) are always in new places, and sometimes nowhere at all because the game keeps track of how good you are doing. If you are doing real good it'll start to make health packs and ammo rarer. If you are doing poorly, health packs could be very plentiful. So with that, there is some small part of resource management. You never know if the next room will actually have ammo or health so you have to do your best to save it (use it, but don't abuse it :lol:) Also there are parts of the missions that are little mini scenarios. For example you might get to a room with an emergency fire exit. You need to go through it but it'll sound the fire alarm, calling in a big wave of zombies. Sometimes I see groups open the fire door, find a small room and just wait out the storm and other times I see groups throw that fire door open and keep running, trying to avoid the wave of zombies. [/QUOTE]
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