Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Anyone playing Left 4 Dead?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Woas" data-source="post: 4572539" data-attributes="member: 16317"><p>Yes for the most part. Although in versus its death match vs. human controlled unique zombies.</p><p></p><p>Although there are no points during the game like what you describe that require the environment to be altered while some of the survivors cover and occupied survivor, when a person is successfully attacked by one of the unique zombies, it takes that survivor out of the fight until the other survivors rescue him (or her). So for example, one of the unique zombies is called The Smoker (because he has a horrible smokers cough which the survivors might hear). The Smoker's special ability is that he has a very long frog-like tongue that you can sort of 'snipe' from a distance with. When you hit a survivor, you wrap the tongue around them and start to drag them away/constrict them. The survivor, while wrapped up cannot shoot or move and is at the mercy of his fellow survivors to help him.</p><p></p><p>Another time is when you are out of health. Each survivor has a normal health bar and then a death bar (sort of like a Wounds and Vitality system). Normal damage reduces your health bar. When it is gone your character falls down and can still shoot their pistol to defend themselves but now you are on the Death bar. If a fellow survivor can get to you before your death bar runs out (it goes down slowly on its own and also goes down from zombies attacking you) they can get you back on your feet with a small amount of health left. These instances are pretty hectic.</p><p></p><p>So there are times during the game that are really intense much like what you might get from a scenario you are describing with a survivor occupied doing some work while the others cover him. When one of your buddies has been snatched up and getting pulled out of the safe room you are in or you need to elbow-check a crowd of zombies to get to your downed ally to keep him safe it gets you moving and gives you something dramatic to do other than run for the next door and gun down zombies.</p><p></p><p>Although I think new maps that had situations like what you describe would be a lot of fun too!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Woas, post: 4572539, member: 16317"] Yes for the most part. Although in versus its death match vs. human controlled unique zombies. Although there are no points during the game like what you describe that require the environment to be altered while some of the survivors cover and occupied survivor, when a person is successfully attacked by one of the unique zombies, it takes that survivor out of the fight until the other survivors rescue him (or her). So for example, one of the unique zombies is called The Smoker (because he has a horrible smokers cough which the survivors might hear). The Smoker's special ability is that he has a very long frog-like tongue that you can sort of 'snipe' from a distance with. When you hit a survivor, you wrap the tongue around them and start to drag them away/constrict them. The survivor, while wrapped up cannot shoot or move and is at the mercy of his fellow survivors to help him. Another time is when you are out of health. Each survivor has a normal health bar and then a death bar (sort of like a Wounds and Vitality system). Normal damage reduces your health bar. When it is gone your character falls down and can still shoot their pistol to defend themselves but now you are on the Death bar. If a fellow survivor can get to you before your death bar runs out (it goes down slowly on its own and also goes down from zombies attacking you) they can get you back on your feet with a small amount of health left. These instances are pretty hectic. So there are times during the game that are really intense much like what you might get from a scenario you are describing with a survivor occupied doing some work while the others cover him. When one of your buddies has been snatched up and getting pulled out of the safe room you are in or you need to elbow-check a crowd of zombies to get to your downed ally to keep him safe it gets you moving and gives you something dramatic to do other than run for the next door and gun down zombies. Although I think new maps that had situations like what you describe would be a lot of fun too!:cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Anyone playing Left 4 Dead?
Top