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Anyone playing Mechamorphosis?
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<blockquote data-quote="DnDChick" data-source="post: 3672998" data-attributes="member: 54"><p>I tried out my idea, and the characters gain some HP and a <em>significant</em> bonus to AC and to melee attack rolls and damage. The attack bonus is balanced out somewhat by the AC boost, but the increase in HP isn’t really enough to counter it. </p><p></p><p>Still, mechamorphs get that DR 10/nexus energy trait that also helps counter the high melee damage bonus. It would also make nexus energy melee weapons all that more dangerous, though, since they bypass the DR.</p><p></p><p>If I did that, it would change Roadtrip thusly: +24 to Str, -4 to Dex, +12 to Con, +9 to AC</p><p></p><p><strong>Mechamorph Scientist 1</strong></p><p><strong>Hit Points:</strong> 13</p><p><strong>Armor Class:</strong> 18 (-4 size, +9 bonus, +3 class, -1 Dex), touch 15, flat-footed 19</p><p><strong>Base Attack:</strong> +0</p><p><strong>Grapple:</strong> +25</p><p><strong>Attack:</strong> +9 melee (-4 size, +13 Str), -5 ranged (-4 size, -1 Dex)</p><p><strong>Damage:</strong> 2d8+13 (Unarmed), 2d6 (blaster rifle)</p><p><strong>Saves:</strong> Fort +9, Ref +1, Will +4</p><p><strong>Abilities:</strong> Str 37, Dex 8, Con 25, Int 16, Wis 14, Cha 10</p><p></p><p>The changes to Punchbug would be: +8 Str, -2 Dex, +4 Con, +2 AC</p><p></p><p><strong>PUNCHBUG</strong></p><p><strong>Mechamorph Soldier 1</strong></p><p><strong>Hit Points:</strong> 16</p><p><strong>Armor Class:</strong> 19 (-1 size, +6 class, +2 bonus, +2 Dex), touch 11, flat-footed 17</p><p><strong>Base Attack:</strong> +0</p><p><strong>Grapple:</strong> +14</p><p><strong>Attack:</strong> +5 melee (+6 unarmed) (-1 size, +6 Str), +1 ranged (-1 size, +2 Dex)</p><p><strong>Damage:</strong> 1d8+6 (Unarmed), 1d10 (blaster carbine)</p><p><strong>Saves:</strong> Fort +6, Ref +2, Will -1</p><p><strong>Abilities:</strong> Str 23, Dex 15, Con 18, Int 12, Wis 8, Cha 10</p><p></p><p></p><p></p><p>I think if I do this, I'd have to increase the cost for Alt Size priority. I like the way things work out with this method, since it gets rid of the need for special rules regarding size and damage, but the larger mechamorphs come out way overpowered in the area of Strength and melee attacks.</p><p></p><p>Any input?</p></blockquote><p></p>
[QUOTE="DnDChick, post: 3672998, member: 54"] I tried out my idea, and the characters gain some HP and a [i]significant[/i] bonus to AC and to melee attack rolls and damage. The attack bonus is balanced out somewhat by the AC boost, but the increase in HP isn’t really enough to counter it. Still, mechamorphs get that DR 10/nexus energy trait that also helps counter the high melee damage bonus. It would also make nexus energy melee weapons all that more dangerous, though, since they bypass the DR. If I did that, it would change Roadtrip thusly: +24 to Str, -4 to Dex, +12 to Con, +9 to AC [B]Mechamorph Scientist 1 Hit Points:[/B] 13 [B]Armor Class:[/B] 18 (-4 size, +9 bonus, +3 class, -1 Dex), touch 15, flat-footed 19 [B]Base Attack:[/B] +0 [B]Grapple:[/B] +25 [B]Attack:[/B] +9 melee (-4 size, +13 Str), -5 ranged (-4 size, -1 Dex) [B]Damage:[/B] 2d8+13 (Unarmed), 2d6 (blaster rifle) [B]Saves:[/B] Fort +9, Ref +1, Will +4 [B]Abilities:[/B] Str 37, Dex 8, Con 25, Int 16, Wis 14, Cha 10 The changes to Punchbug would be: +8 Str, -2 Dex, +4 Con, +2 AC [B]PUNCHBUG[/B] [B]Mechamorph Soldier 1 Hit Points:[/B] 16 [B]Armor Class:[/B] 19 (-1 size, +6 class, +2 bonus, +2 Dex), touch 11, flat-footed 17 [B]Base Attack:[/B] +0 [B]Grapple:[/B] +14 [B]Attack:[/B] +5 melee (+6 unarmed) (-1 size, +6 Str), +1 ranged (-1 size, +2 Dex) [B]Damage:[/B] 1d8+6 (Unarmed), 1d10 (blaster carbine) [B]Saves:[/B] Fort +6, Ref +2, Will -1 [B]Abilities:[/B] Str 23, Dex 15, Con 18, Int 12, Wis 8, Cha 10 I think if I do this, I'd have to increase the cost for Alt Size priority. I like the way things work out with this method, since it gets rid of the need for special rules regarding size and damage, but the larger mechamorphs come out way overpowered in the area of Strength and melee attacks. Any input? [/QUOTE]
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