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Anyone playing Mechamorphosis?
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<blockquote data-quote="Edenbeast" data-source="post: 3712176" data-attributes="member: 54683"><p>Hi,</p><p></p><p>I'm also planning to do a Transformers campaign. I decided to pick up Mechamorposis, because it was rather cheap, and besides offered some interesting ideas and got pretty close to the transformers feeling.. </p><p>I found these forums because I was looking to solve the same problem you guys were talking about: The size differences.</p><p>I had a look at both the MM and the d20 modern core book. From there I concluded that table 1-2 in Mechamorphosis is just incomplete. Have a look at table 4-2 in the MM, it's about changes to statistics by size. Athough it falls under monster advancement, the table applies in fact to the part when monsters <em>increase in size</em>. So these modifiers apply to Mechamorphs of different sizes as well. Maybe it didn't fit on the page or so, but it's incorrect to ignore this part, since these are basic rules to adjust for size. Besides it works out pretty balanced, and makes more sense as well. </p><p>The only thing I would suggest (as DM) for gameplay and roleplaying; better to keep the players around the same size abit. For example a (basic tf) range between large and gargantuan. (reserving medium size for companions).</p><p></p><p>For these sort of games I prefer fun-campaigns and not to argue too much about game balance. Because if we're talking about balance, one should consider having the PC's start as dinky toys and have them advance in monster levels first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>And think logical: Don't go for melee if you're small, aim for high gear (missile launcher) and ranged combat. You can destroy a colossal bot with one shot, just as it can pulverize you with one hit if it gets close enough. And there, natural armour and dex modiefiers make sense as well.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Edenbeast, post: 3712176, member: 54683"] Hi, I'm also planning to do a Transformers campaign. I decided to pick up Mechamorposis, because it was rather cheap, and besides offered some interesting ideas and got pretty close to the transformers feeling.. I found these forums because I was looking to solve the same problem you guys were talking about: The size differences. I had a look at both the MM and the d20 modern core book. From there I concluded that table 1-2 in Mechamorphosis is just incomplete. Have a look at table 4-2 in the MM, it's about changes to statistics by size. Athough it falls under monster advancement, the table applies in fact to the part when monsters [I]increase in size[/I]. So these modifiers apply to Mechamorphs of different sizes as well. Maybe it didn't fit on the page or so, but it's incorrect to ignore this part, since these are basic rules to adjust for size. Besides it works out pretty balanced, and makes more sense as well. The only thing I would suggest (as DM) for gameplay and roleplaying; better to keep the players around the same size abit. For example a (basic tf) range between large and gargantuan. (reserving medium size for companions). For these sort of games I prefer fun-campaigns and not to argue too much about game balance. Because if we're talking about balance, one should consider having the PC's start as dinky toys and have them advance in monster levels first. :P And think logical: Don't go for melee if you're small, aim for high gear (missile launcher) and ranged combat. You can destroy a colossal bot with one shot, just as it can pulverize you with one hit if it gets close enough. And there, natural armour and dex modiefiers make sense as well. Cheers, [/QUOTE]
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