Anyone playing Second World?

Byrons_Ghost

First Post
So I'm about halfway through my brand new Second World sourcebook, and I think it's incredibly cool. It's kind of odd, I never expected to buy a 300 page worldbook and say to myself "man, this thing really needs some more setting info!" But what it does have has me ready to use it for my first d20 Modern game (well, as soon as I get around to writing some stuff up, anyhow).

Has anyone out there been playing a game in this setting? What have you been doing?
 
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I'm a Second World playtester, so I've been stealing pieces from the Second World books to use in my own campaigns for a long, long time. I haven't started a dedicated Second World campaign yet, though I am sort of toying with a Second World/Solid! crossover game.
 
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I am sort of toying with a Second World/Solid! crossover game

That sounds utterly weird. I'm not sure my brain could handle that concept...:p

Do you know anything about the upcoming release schedule for Second World products? I'm especially looking forward to some more setting info, and the rest of the warden classes.
 

Byrons_Ghost said:


That sounds utterly weird. I'm not sure my brain could handle that concept...:p

Do you know anything about the upcoming release schedule for Second World products? I'm especially looking forward to some more setting info, and the rest of the warden classes.

I know that there's an organization book done, which fleshes out the Ved Qayat, as well as a nasty, nasty tribe of orcs. 2WS is currently working on the Arcane Warden book, which does include the rest of the wardens. The Gate Warden is really well done, IMHO.

From what I know of the company, I'm not expecting any straight setting materal soon. I think Steve's happiest when he's coming up with new rule concepts.
 

Glad to hear you're enjoying the book Byron's Ghost and hola again Chris.

Setting info is a funny beast. It's tremendously fun to write but difficult to put into print. As a sort of interim solution I've added a Notes from the Second World section to the Second World Website. I'll try to update this once per week and focus on modern world setting information early on.

The first update is available now. Feel free to change the main character's first name to Richard...

The upcoming releases are what tsadkiel mentioned. I'm holding off on an official release notice until cover art comes in though; that should be in about a month.
 

Looks cool, but you lost me with that "Richard" reference....

On the subject of Wardens, I'm uncertain on the differences between binding slots and Vedas. I'm not sure what goes where- are these "slots" in addition to the Vedas, or do they simply allow the Veda to be tapped? And does the Warden get the power each level for free (as part of class features), or does he still pay the costs in ip, etc?

Here's my concept of how it works right now. Please correct me if I've gotten anything wrong:

Anyone can get bindings, but Wardens get more of them. Normally, bindings are limited strictly to Veda slots unless one has warden feats or class levels. In this case, one gets extra slots for bindings which do not subtract from the limit of thirteen Vedas. Everyone pays the same cost for these powers, but Wardens are more likely to have access to the powers in the first place, and can hold more.

I should say that I haven't read the entire book yet, I've just finished the Wardens chapter and I've skimmed Influences. I like pretty much everything I've seen so far- I especially prefer the Influence rules to the Modern wealth rules.
 

I spend a lot of time thinking about first names and for a brief time Eric Wheed was Richard Wheed... then I decided that it would be best to change that ;)


The book could probably use a few more examples so I wrote one up:

Marcus was rather fond of the Hummer back in the First World; now he’s got bags of holding filled with gold and the Hummer isn’t quite so expensive looking as it was before. Unfortunately, trucks don’t run too well in the Second World–unless you’ve got the right abilities.

Marcus is a former human scientist exiled from the First World. He takes Craft (electronic), Craft (mechanical), and Repair as his background skills, foregoing trading in 2 skills for a feat. He starts out as a ranger to represent surviving in the wild; he takes Great Fortitude and Iron Will as his initial feats. He progresses to ranger-1/fighter-1/rogue-3 by 5th level taking Tensile Mercury Expertise as his 3rd level feat. Over the first 5 levels he’s raised his Craft (electronic) skill to rank 8, Disable Device to 8, Open Lock to 4 (since that’ll get axed in 3.5), and Craft (mechanical) to 8.

At 6th level he acquires Lightning Reflexes and takes a level of Metal Warden. He’ll take a level of Metal Warden at 7th, 8th, and 9th along with a Lightning Warden feat at level 9. This gives him 4 Metal Warden binding slots and 2 Lightning Warden binding slots by 9th level. He also has a Lightning Warden rank of 2 and can purchase up to 10 points of charge for powering Lightning Warden abilities.

Marcus also has received a standard gold allotment, 36,000 gp (or 36 ip) over the course of making it to 9th level. Marcus is maxing out his Warden powers; he prefers innate powers to magic gained from items. As such he devotes 30 ip to Warden bindings and uses the other 6,000 gp for some minor magic items.

Here’s how he allocates his bindings:

6th: Blading with 1 bonus point–this costs 3 ip and 260 xp; since it automatically uses the Spirit Veda Marcus doesn’t need to use up an item slot. Marcus can more easily use two-weapon fighting as a Metal Warden since he can form multiple weapons. Also, since he's now a 4th level Metal Warden he gets free proficiency with all Exotic weapons.

7th: Burst of Power–costing 2 ip and 160 xp; Marcus must bond this to a Veda so he chooses the “crown” slot. He won’t be able to gain benefits from wearing magical headgear since that slot is already ‘taken.’

8th: Armoring with 1 bonus point–this costs 3 ip and 200 xp; naturally he dedicates the base of spine slot to this since that’s normally devoted to armor anyway.

9th: Marcus picks up a lot here, but was planning for it so has ip stored up for use.

4 points of Charge for his Lightning Warden powers; this costs 4 ip and 320 xp but doesn’t use a slot.

Power Minor Electronics–costs 3 ip and 240 xp; he binds it to his skin slot, sacrificing the ability to benefit from magical robes.

Lightning Bolt–costs 1 ip and 80 xp; he doesn’t need to bind this to a slot since it automatically uses the Spirit Veda. When he throws this lightning bolt he’ll lose use of the car and any flashlights he carries until he recovers his Charge.

Engine Power–costs 5 ip and 400 xp; he binds it to his heart slot meaning that he can’t benefit from a magical vest.

He also dumps more power into Blading (raise to 2 bonus points; costs 4 ip and 300 xp) and Armoring (raise to 2 bonus points; costs 1 ip and 120 xp). He also converts his Burst of Power binding to a Spirit Veda at a cost of 2 ip and 160 xp (the same as the normal cost); this frees up his “crown” slot so he can now wear magical headgear or bind a different power to that Veda.

Total Cost: 28 ip and 2,240 xp; he’s got about 8,000 gp left for regular magic items then or can save up for more potent bindings. An extra point of Charge might be worthwhile too since that would allow him to retain use of the flashlight after throwing a lightning bolt.
 


Just thought I'd raise this thread. One of my players expressed an interest in the second world and really dug that you could play things like a "soccer mom".

I was thinking after I simmered down my current game, I would start a sort of second world campaign, but wasn't exactly sure where to go with it.

One thing I was thinking was using Perpetrated's Factory, as if there is one setting that arcane robots make sense in, it's the second world.

I'm nuot sure where I am going with this yet, but I am thinking of drawing from some computer and console games I am fond of for inspiration. The Ultima series had the concept of a second world alongside a mundane one, and Final Fantasy had that whole "technomagic" thing going on.

But I am still a little dry on ideas. What are you folks doing with SWS and modern fantasy type games?
 

Woo! Psion revived one of my threads! :o

For the technomagic/arcane robots, you may want to go back and take another look at the information on Japan and the Lightning Wardens. Essentially, you'd have fantasy with electric/silicon style tech, but no annoying firearms or gunpowder. At least, not unless there were a Metal Warden involved.

Second World (and similar, modern fantasy books like Urban Arcana) seems to be what I'm always thinking up ideas for, but never using. Since my group collapsed a while back I haven't had a chance to try anything out.

I was very close to running a "Second World wuxia" game using a combination of Modern and Oriental Adventures. Essentially the PCs would start off in Hong Kong, get into assorted martial arts trouble, and then end up in the Second World version, with a Three Kingdoms type feel to it (or maybe an evil bureaucracy, such as in Dragon Fist). I'd have the published OA stuff to use in the Second World, and throw in twists to the modules by making them head back to the First World to finally confront the villain, that sort of thing. And since Hong Kong is the "City of Motion", there'd be ample opportunity for flying-around, running-on-air, kung fu goodness.

Anyway, I haven't gotten to run that yet. I also had some work done on detailing London as a setting, going with the whole "City of Shadows" sort of theme- intrigue, espionage, monsters such as vampires and doppelgangers hiding amongst humanity or below ground, etc etc. I haven't worked out much with this past the Sigil-type flavor, though.

There's been some articles and whatnot going up atwww.second-world-simulations.com, don't know if you've seen those or not. My favorite was "Alternate Endings", I just like the idea of the dead killing time by watching old movies.

Hmm... Hong Kong setting- large market for action movies- haunted cinema plus hopping vampires... I could work that...
 

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