Anyone playing Urban Arcana?

Psychic Skeksis said:
Okay, I'll bite...what the *hell* is that picture???? Damn, is it cool! Please, explain!!!

It was done by a guy named Charlie White, as part of a exhibition of (essentialy) monsters in LA. He worked with a special effects artist to create nine different pictures; the one above is the only one that I can find on the net.

It's such a wonderfully disturbing picture, isn't it? My use for it was that the head being shown is from an Unseelie "hound", part of a pack that a huntsman has been leading through the streets of Campaign City.

Eventually, at least.

Rolzup
 

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Medallions Magic

Tellerve said:
I think the spell system the guys in the Medallions d20 story hour is pretty neat. Although the exact specifics aren't at my immediate fingertips right now, I think I saved it somewhere. Or maybe they could pass it along, but I seem to recall it having itself built around skills, and possibly a feat or two.

Here's the post. Stormborn - if you haven't read the SH, you should - we're set in Bham. I like your ideas, btw. #1 has got great icky creepiness all over it, #6 would be a good conspiracy game and #2 just made me giggle. :D

Rolz: I agree - that's freeeeeaky. That picture alone is enough to base a campaign around - or at least a six session game. Hell, if you could get the rest of the "series" you'd have enough for EN Publishing to do a PDF!
 

Ahh thank ya kindly Pierce, although when I went to download them I found that I indeed had them stored away on my hard drive. I just had lost them in the mess. I still think this is a nice adaptation, so I wonder how other spell systems have differed. I know that d20 Horror is supposed to have a interesting approach to spells and psionics...I guess I'll have to find a place that has that book for my purusing.

You all don't psionic rules your using right? Just the magic system?

Rolz-

Ahh, good, I knew that it was made up, but also knew that if it was digitally made up then it was just insane. To hear he worked with a creature effects studio makes me feel better as that is what I had come to accept as what had to have been done. And I agree, if you could find the other pictures, wow!

Tellerve
 

Tellerve said:
You all don't psionic rules your using right? Just the magic system?

No psionics per se, though the system could easily be adapted. I see two primary scenarios:

1) Psionics is another feat (or multiple feats perhaps) - you would get access to different effects (powers instead of spells), but I imagine the cost formulae would be similar, or

2) Psionics is simply another delivery method - FX if you will. So even though you've taken the "Kaballah" feat, you're not casting spells, but instead solely using your mind for these effects.

The first scenario would give us more flexibility, while the second would be quicker to implement. I imagine in the second scenario the costs would increase to balance the benefit of not needing components.
 

Here is the concept I am working on at the moment for my UA game.

The Long Way Home

My name is Janus Smithfire. An adventureer. I got flipped through a portal to a distant part of the spheres. I'm being hunted by an insane milita commander. Can anyone hear me? I'm just trying to find a way home.

It is a grab bag of elements, mainly from Farscape (Characters thrown in a world they do not understand) and Alias (Shadow agency, prophecies and artefacts).

Department 7 is the SD6 of the world. They have followed clues found in a number of ancient locales / writings and discovered the remains of an orrery hidden in a long abandoned complex in the swiss alps (codenamed 'The Planetarium'). This orrery can be used to predict the opening of the shadow portals, although at the moment it is not very accurate as parts of orrery as missing (at least 4 crystal spheres and 3 gear seactions). Technicians have been trying to develop computer programs to fill in the blanks.

D7 has agents keeping watch for strange occurances to match up with the orrery predictions. The plan is to capture for study whatever comes through the portals for it's own gain.

The players are a group of adventureers wash up on these modern shores, barley managing to evade capture, discovered by a Shdowkind Underground Railway. They find out that they have a limited time before their memories disappear (year and a day). The Railway knows of the orrery and they also have some information that D7 does not know about; a replacement gear. When this gear is placed in the correct position, and the orrery is complete, it can be used to predict portals that run back to the Shadowlands and a way home.

The race is on.

Eventually I'll have about 12 linked adventures (when I get round to it), 8 about gaining parts of the orrery and dealing with other events including the finally confrontation. Each adventure will cover a month of game time.
 

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