Anyone run 7 Swords of Sin?

Treebore

First Post
I'm hoping to be able to run this for the game day next weekend, and I need to know if it can fit in a 4 hour window. If not, where should I start at in the module to have it fit within a 4 hour game slot?

I'm thinking if I just go with level 2 and 3 it can be done in 4 hours.
 

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Treebore said:
I'm hoping to be able to run this for the game day next weekend, and I need to know if it can fit in a 4 hour window. If not, where should I start at in the module to have it fit within a 4 hour game slot?

I'm thinking if I just go with level 2 and 3 it can be done in 4 hours.

I watched and participated in the delve they had for this at the Paizo booth at Gencon. Those events were timed for 30 minutes, though on Sunday when I finally played I think they went to 15 minutes to get as many people playing as possible. Someone else might know if it was only supposed to be 15 minutes during the whole con.

Based on the lethal stuff I experienced I'd say just choose 1 or 2 levels and you'll be good. Of course, in the delves any crit was automatically confirmed and we used their crit hit deck of cards, so that really speeded death along. Anyway, I would expect more downtime while the party heals up, so they may not get through all the levels. Probably depends on how the characters are min/maxed and if the players are novice or more experienced.
 

I ran part of the Delve at Gen Con (hoo, hoo TPK city). The sesssions were timed at 20 minutes each throughout the Con (except on Sunday, I guess that went to 15 minutes...I had already left by then).Twenty minutes would get through about 2 rooms of fast combat or 1 room at a slower pace, depending on the speed and decisiveness of the players (not to mention the luck of the dice).

To run it in 4 hours I'ddo it in a very Delvish style. Condense backstory and lead-up to the dungeon itself into about one paragraph. Then run straight through the Dungeon levels focusing on the combat encounters. Automatically confirming crits does speed it up a lot, too.
 

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