My last campaign ran 2 years, and the part was comprised of Good Characters. Paladins, clerics, and the like. The players wanted to attempt to try a "Good" campaign, where their motivation was helping and doing good. usually that's not the inclination of these players. 
So, after 2 years, the players decided on a break and wanted to play characters that were on the shady-side of things. Thieves, ruffians, blackmailers, etc. Most typical response was "With my good character when the smug noble says something to me i have to laugh it off. I want to be able to deck him or break his arm".
They all rolled up characters and are ready to go next session. I realized today, though, that all my campaigns over the last 10 years were "good" oriented. I could count on running a scenario and having the players get interested for fame, notoriety, and the ability to help people out.
These characters will have no such motivation. they won't care to save the kidnapped child from the orcs or save the world from the uber-lich-king-guy-dude. I suppose money will be a high motivator, but eventualy bribing the characters into scenarios will get boring for both sides. Especially since they plan on playing shady characters that will probably have a bad rep fairly quick. No one's going to want to hire them to rescue kidnapped kids if they're wanted criminals.
I guess this'll be a good role playing opportunity for both sides. Anyone have any comments or pointers they'd like to share? My players are a great bunch of Role Players, but as a DM i should have some ideas to pull out of my bag.

So, after 2 years, the players decided on a break and wanted to play characters that were on the shady-side of things. Thieves, ruffians, blackmailers, etc. Most typical response was "With my good character when the smug noble says something to me i have to laugh it off. I want to be able to deck him or break his arm".
They all rolled up characters and are ready to go next session. I realized today, though, that all my campaigns over the last 10 years were "good" oriented. I could count on running a scenario and having the players get interested for fame, notoriety, and the ability to help people out.
These characters will have no such motivation. they won't care to save the kidnapped child from the orcs or save the world from the uber-lich-king-guy-dude. I suppose money will be a high motivator, but eventualy bribing the characters into scenarios will get boring for both sides. Especially since they plan on playing shady characters that will probably have a bad rep fairly quick. No one's going to want to hire them to rescue kidnapped kids if they're wanted criminals.
I guess this'll be a good role playing opportunity for both sides. Anyone have any comments or pointers they'd like to share? My players are a great bunch of Role Players, but as a DM i should have some ideas to pull out of my bag.
