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<blockquote data-quote="Aaron L" data-source="post: 243560" data-attributes="member: 926"><p>I like the various bad guy organizations, it gives room for indivuality in Dming, and unique campaigns. When you have one ultimate bad guy, it starts to make things monolithic and monotonous. Like in Star Wars, the Empire is fine for a movie, but in a roleplaying game, when every single campaign is fighting the Empire, it gets boring real fast. Even in the expanded universe books, they have created many many different bad guys because they know that no one wants to read "the latest battle against the return of the Empire." One supreme bad guy that is never defeated leads to stagnation.</p><p></p><p>Unless, of course, your playing CoC, but then that is the point of CoC...</p></blockquote><p></p>
[QUOTE="Aaron L, post: 243560, member: 926"] I like the various bad guy organizations, it gives room for indivuality in Dming, and unique campaigns. When you have one ultimate bad guy, it starts to make things monolithic and monotonous. Like in Star Wars, the Empire is fine for a movie, but in a roleplaying game, when every single campaign is fighting the Empire, it gets boring real fast. Even in the expanded universe books, they have created many many different bad guys because they know that no one wants to read "the latest battle against the return of the Empire." One supreme bad guy that is never defeated leads to stagnation. Unless, of course, your playing CoC, but then that is the point of CoC... [/QUOTE]
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