shilsen
Adventurer
Has anybody here used the specialist wizard variants from Unearthed Arcana? Namely the ones which allow characters to give up the ability to call a familiar, the bonus feats and the bonus spells for specialization, and receive three specific abilities instead.
I plan to use it IMC, but am currently going to be running a wizard PC (my group alternates DM duties) and was planning to take the diviner specialization with these variant rules.
I liked the flavor of the rule variant and didn't notice anything which could be seriously unbalancing, but thought I'd check with the people on this board in case I missed anything.
Experiences and opinions, please?
I plan to use it IMC, but am currently going to be running a wizard PC (my group alternates DM duties) and was planning to take the diviner specialization with these variant rules.
I liked the flavor of the rule variant and didn't notice anything which could be seriously unbalancing, but thought I'd check with the people on this board in case I missed anything.
Experiences and opinions, please?