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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone want to hazard a guess as to what a Martial Controller would look like?
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<blockquote data-quote="Cadfan" data-source="post: 3876762" data-attributes="member: 40961"><p>A way to give a striker the ability to control one enemy in limited circumstances! A neat ability, and I completely support spreading the roles around a bit, but the fact that the same character <em>could</em> have shot his opponent in the face makes him a striker.</p><p></p><p></p><p></p><p>A way to give a defender a controller type power. But since such a class is almost guaranteed to have the physical stats necessary to grapple, pin, and kill the enemy instead of throwing them, the class is going to be more innately a defender than a controller.</p><p></p><p></p><p></p><p>Ditto.</p><p></p><p></p><p></p><p>This is controllerish. But wouldn't it be more logical to make the stinkbombs purchasable items, available to anyone?</p><p></p><p></p><p></p><p>I like this ability. I don't know why its a controller ability. It seems well suited for a striker, because it lets you get behind enemies and stab them in the spleen.</p><p></p><p></p><p></p><p>A neat way to give a defender or a striker the ability to control a smidgen once in a while.</p><p></p><p></p><p></p><p>Striker again.</p><p></p><p></p><p></p><p>Don't know why this would be controller typed.</p><p></p><p>When people try to create a martial controller, they're going to most likely end up with a melee bruiser that naturally fills a striker or defender position, but who happens to have one, maybe two controller type abilities that affect small numbers of foes and which have limited range. Meanwhile the wizard is going to be splitting the battlefield with walls of ice, and granting his allies the ability to fly over lava.</p><p></p><p>I think we should give up trying to create a martial controller, and instead focus on creating ways to spread the roles around a bit.</p><p></p><p>In that vein, one thing I'm really hoping for is that thrown weapons will improve. That way my fighter, surrounded by orcs, can notice the rogue getting into trouble 30 feet off, and can save him by drawing and throwing a knife into the back of the rogue's assailant. This sort of force projection is a striker ability, but one for which any melee specialist is naturally suited. And its cool.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3876762, member: 40961"] A way to give a striker the ability to control one enemy in limited circumstances! A neat ability, and I completely support spreading the roles around a bit, but the fact that the same character [I]could[/I] have shot his opponent in the face makes him a striker. A way to give a defender a controller type power. But since such a class is almost guaranteed to have the physical stats necessary to grapple, pin, and kill the enemy instead of throwing them, the class is going to be more innately a defender than a controller. Ditto. This is controllerish. But wouldn't it be more logical to make the stinkbombs purchasable items, available to anyone? I like this ability. I don't know why its a controller ability. It seems well suited for a striker, because it lets you get behind enemies and stab them in the spleen. A neat way to give a defender or a striker the ability to control a smidgen once in a while. Striker again. Don't know why this would be controller typed. When people try to create a martial controller, they're going to most likely end up with a melee bruiser that naturally fills a striker or defender position, but who happens to have one, maybe two controller type abilities that affect small numbers of foes and which have limited range. Meanwhile the wizard is going to be splitting the battlefield with walls of ice, and granting his allies the ability to fly over lava. I think we should give up trying to create a martial controller, and instead focus on creating ways to spread the roles around a bit. In that vein, one thing I'm really hoping for is that thrown weapons will improve. That way my fighter, surrounded by orcs, can notice the rogue getting into trouble 30 feet off, and can save him by drawing and throwing a knife into the back of the rogue's assailant. This sort of force projection is a striker ability, but one for which any melee specialist is naturally suited. And its cool. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Anyone want to hazard a guess as to what a Martial Controller would look like?
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