Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone want to hazard a guess as to what a Martial Controller would look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3876835" data-attributes="member: 2067"><p>I'm not so sure about that. Strikers are fine-point damage machines. If the archer is like most of D&D history, arrows will never do the kind of damage that melee can do. But they could easily carry rider effects on the arrows, and we definitely have precedence for turning one arrow into a massive rain of them (which could all share an effect).</p><p></p><p>I don't think an archer would be a good fit for a Striker at all. A rogue can sneak attack. A warlock can eldritch blast. A measly 1d8+Strength can't compare to EITHER of those in damage capacity, and it seems more likely to give archers other stuff to do with their arrows than to significantly buff up their arrow damage to rival sneak attacks and eldritch blasts.</p><p></p><p></p><p></p><p>Grapple? Pin? That's definately controller territory. A defender doesn't mess with the enemies directly, doesn't manipulate their actions, they stand there, they soak up damage, they maybe manage to keep things within their reach, but they're not about crippling the enemy. That's controller territory, I believe. Defender territory, like was said about the fighter: "one you're in their reach, good luck leaving it!"</p><p></p><p></p><p></p><p>The old "unless you're trained to use this, it has a chance to go off in your hands" would be my way of protecting that niche.</p><p></p><p></p><p></p><p>It would work well for a striker, too. But whereas a striker would follow it up with a bucket o' damage, a controller would follow it up by saying "COME AND GET ME!" and leading the enemies away.</p><p></p><p></p><p></p><p>Again, a defender doesn't want people outside of their reach. A controller's job is to place the enemies where they will be the least effective. The controller kicks the enemy into the defender's reach, where the defender keeps him. </p><p></p><p></p><p></p><p>Which was showing how a class built mostly on controller abilities can still have a diversity. Perhaps instead of flanking, the target looses an action as they look for whatever is behind them. That'd be more controller-ish. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Another that would work well for a striker, but basically showing how a melee-based character can still have a lot of battlefield mobility, enabling them to get to where they need to control.</p><p></p><p>Basically, a defender with a lot of battlefield mobility would make a very good controller, because his reach would be an area of control, and if he could move the space of his reach every round, he can affect the whole battlefield.</p><p></p><p></p><p></p><p>And the Wuxia will be creating chasms, and the Yo-Yo master will be creating swaths of destruction, and the Battle Trickster will be scattering caltrops and the Archer will be disarming and the Swashbuckler will be "pulling" creatures in a duel...</p><p></p><p></p><p></p><p>I think you've given too much "controller" territory to the "defender." So this is more about lacking a clear definition of these roles than about actually not being able to fill one of them.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3876835, member: 2067"] I'm not so sure about that. Strikers are fine-point damage machines. If the archer is like most of D&D history, arrows will never do the kind of damage that melee can do. But they could easily carry rider effects on the arrows, and we definitely have precedence for turning one arrow into a massive rain of them (which could all share an effect). I don't think an archer would be a good fit for a Striker at all. A rogue can sneak attack. A warlock can eldritch blast. A measly 1d8+Strength can't compare to EITHER of those in damage capacity, and it seems more likely to give archers other stuff to do with their arrows than to significantly buff up their arrow damage to rival sneak attacks and eldritch blasts. Grapple? Pin? That's definately controller territory. A defender doesn't mess with the enemies directly, doesn't manipulate their actions, they stand there, they soak up damage, they maybe manage to keep things within their reach, but they're not about crippling the enemy. That's controller territory, I believe. Defender territory, like was said about the fighter: "one you're in their reach, good luck leaving it!" The old "unless you're trained to use this, it has a chance to go off in your hands" would be my way of protecting that niche. It would work well for a striker, too. But whereas a striker would follow it up with a bucket o' damage, a controller would follow it up by saying "COME AND GET ME!" and leading the enemies away. Again, a defender doesn't want people outside of their reach. A controller's job is to place the enemies where they will be the least effective. The controller kicks the enemy into the defender's reach, where the defender keeps him. Which was showing how a class built mostly on controller abilities can still have a diversity. Perhaps instead of flanking, the target looses an action as they look for whatever is behind them. That'd be more controller-ish. :) Another that would work well for a striker, but basically showing how a melee-based character can still have a lot of battlefield mobility, enabling them to get to where they need to control. Basically, a defender with a lot of battlefield mobility would make a very good controller, because his reach would be an area of control, and if he could move the space of his reach every round, he can affect the whole battlefield. And the Wuxia will be creating chasms, and the Yo-Yo master will be creating swaths of destruction, and the Battle Trickster will be scattering caltrops and the Archer will be disarming and the Swashbuckler will be "pulling" creatures in a duel... I think you've given too much "controller" territory to the "defender." So this is more about lacking a clear definition of these roles than about actually not being able to fill one of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone want to hazard a guess as to what a Martial Controller would look like?
Top